Starcraft 2 Patches

Discussion in 'Battle.NET 2.0' started by Paradoxxx, Aug 27, 2010.

  1. Nike

    Nike New Member

    sue you start using control groups yet?
     
  2. sue

    sue New Member

    nah control groups are for noobs....more gosu to click around the map and select units individually

    @ geese...thanks for viewing...the support is appreciated :)

    anyone else interested in subscribing can do so @ this address:
    http://www.youtube.com/SueStarcraft

    still in beta...launching soon
     
  3. Nike

    Nike New Member

    k =)
     
  4. scaR

    scaR New Member

     
  5. scaR

    scaR New Member

    1.2.0

    General

    Battle.net

    Battle.net Chat Channels have been added.

    Players can now join others in both public and private channels.

    Added in-game chat bar command to whisper to other players. Using the /w command will pop up an auto-complete list which includes: friends, party members, chat channels, and other players within your current game.

    Added a Battle.net option to auto-join previous private channels.

    Added a Battle.net option to prevent chat channel text from appearing in the in-game chat display.


    Custom Maps

    Map makers can now use custom UI layout files to create new UI or override existing game UI.


    Gameplay

    Stalemate Detection has been added.

    The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.

    A countdown timer will now appear when the game detects this scenario.

    Several help dialogue and tech tree improvements have been made.

    In-game help is now available in Battle.net.

    The help dialog’s tech tree has been improved.

    Unit information in the help dialog now displays abilities and upgrades.

    Selecting different units in quick succession will now fade out existing replies to play the most recent reply.

    When selecting a Vespene Geyser, the number of current harvesters will be displayed in the info panel.


    Graphics

    An Extreme graphics option has been added.

    Players can now configure screen space ambient occlusion.

    Unit information in the help dialog now displays abilities and upgrades.


    Interface

    Customizable Hotkey Support has been added.

    Mouse buttons can now be bound to the Push-To-Talk hotkey.

    System Alert panel has been moved to the top of the screen – duration of most system alerts has been reduced.

    Added a hotkey to Pause/Resume game for both single-player and multiplayer (Pause/Break key).

    Added a toggle button to the in-game replay panel to show or hide duration information.

    Added a hotkey indicator option to show the primary hotkey on top of command buttons.

    Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.


    Leagues and Ladders

    A new Master League has been added.

    This league now represents the highest tier of ladder players.


    Replays

    Several Save/Replay File dialogue improvements have been made.

    Prints current directory name above file list.

    Added sort order icons to Name and Date columns.

    Added the ability to rename.

    Added filters for Autosave and Unsaved.

    Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.

    Camera following behavior for observers and replays has been improved.



    Balance

    PROTOSS

    Hallucination research time decreased from 110 to 80.

    Observer

    Cost decreased from 50/100 to 25/75.

    Phoenix

    Build time decreased from 45 to 35.

    Void Ray

    Now deals 20% more damage to massive targets.

    Flux Vanes speed upgrade removed.


    TERRAN

    Bunker

    Build time decreased from 35 to 30.

    This is only a temporary change for the patch 1.2.0 PTR.


    SCV

    Repairing SCVs now assume the same threat priority as the unit they’re repairing.

    SCV construction movement made more consistent.


    ZERG

    Infestor

    Fungal Growth no longer affects air units.



    StarCraft II Editor

    Map locale management has been added.

    Further editor tips and hints have been added.

    Copy/Paste support has been added to the upgrade editor.

    Modifed the Locales dialog (also in the Locale sub-menu) for adding or removing text locales.

    Locale sub-menu is now available in Map/Mod menu for changing the active text locale for the current document.

    The game will now properly find custom imported files within mods.

    Maps can now depend on even more mods.

    Mod Info dialog is now available from the Mod menu for more easily changing mod name and description text.

    Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas.

    Font Style Files can now be added to Mods and Maps using the FontStyleFileArray field in GameUIData. Existing styles can have their individual attributes overridden or entirely new styles can be added.

    UI Layout files can now be added to Mods and Maps using the CustomLayoutFileArray filed in GameUIData. Most existing frames can be modified or overridden and entirely new templates can be added, which can be created from the Dialog system within the Editor.

    Dialog Items can now be hooked up from already existing frames within a created Panel.

    Attributes and values can now be hidden in the game lobby, configured through Game Variants.

    Editor Tips dialog in the Help menu (and optionally on start up) improved with tips for using the editor effectively.

    Created a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy.

    The water editor layout has been improved.

    The mouse wheel now scrolls the control under the cursor.

    Copied doodads now retain their height offset.

    Effect offsets can now optionally contain a Z component.

    Attribute and Veterancy behaviors now normalize vitals when new levels are applied.

    Mouse clicks and highlights are now allowed while in relative camera mode.

    Edit boxes are now available for trigger dialogs.

    Right clicking an item in an inventory will now have the icon appear immediately next to the cursor.

    Behaviors can now be replaced by either the shortest duration (the original method) or by farthest distance.

    Behavior abilities can now properly charge the player using the ability instead of always charging the owner.

    New trigger action have been added:

    Set Visibility Type Of Text Tag, used to control whether fog or black mask hides the tag.

    Remove Inventory Item, used to instantly remove a requested item from an inventory.

    Bank Option, used to change options for banks including adding a signature

    New unit properties have been added:

    Carried Minerals, Carried Vespene, Carried Terrazine, and Carried Custom Resource.

    Bounty (XP), used to grant experience when a unit is killed.

    New trigger function: Verify Bank, used to verify that a bank’s signature is intact.

    New trigger event: Mouse Moved, sent in response to the mouse being moved in the game world.

    New Effect Used event property: Life, Shields, and Energy changed.

    Added new UI to insert text tags for data references, unit info, and hotkeys.

    Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect.

    Added a behavior flag to suppress fidgeting.

    Added a new stalemate melee option to determine whether the stalemate detection checking is enforced.

    Added a new “Creatorâ€
     
  6. scaR

    scaR New Member

  7. eddoes

    eddoes New Member

    Maybe i can get some help from you guys. A friend of mine bought starcraft 2 and wants to play the campaign without having to connect to battlenet. I dunno much about it so can anyone tell me if he can do that?
     
  8. phoenix31tt

    phoenix31tt New Member

    he might have to connect at least once.

    sounds like he trying to pull a fast one on blizzard and play the campaign then sell the game with full online access hehe
     
  9. scaR

    scaR New Member

    I don't think it's possible to play without setting up an account.
     
  10. eddoes

    eddoes New Member

    Thanks guys. Will relay the message
     
  11. Rebirthoftheundead

    Rebirthoftheundead New Member

    u can play the campain and some custom comps. just install the original sc on his comp skip the registration process, log into ur account once and let all the maps load then let him play as a "guest" when he loads sc...the catch is he will be required to log into a real account once a month....and that way he can play offline..its that simple...i installed my sc on 2 ppl comps who are learning and it works great for them
     
  12. VirtueTT

    VirtueTT New Member

    so today there was a patch and now my game wont launch.

    Keeps crashing into a black screen.

    I reinstalled, deleted bnet folder, took of firewall and anti virus and NOTHING.

    Anyone else getting this issue?
     
  13. scaR

    scaR New Member

  14. scaR

    scaR New Member

     
  15. scaR

    scaR New Member

  16. scaR

    scaR New Member

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