Starcraft 2 Patches

Discussion in 'Battle.NET 2.0' started by Paradoxxx, Aug 27, 2010.

  1. Paradoxxx

    Paradoxxx New Member

    Patch 1.1 is being prepared. Looks like NERFS for all races.

    http://us.battle.net/sc2/en/blog/692221

     
  2. Geese

    Geese Administrator Staff Member

    I hope they fix that freeze bug :(
     
  3. TG|nazy|ENI

    TG|nazy|ENI New Member

    oh ohhhhhhh guess blizzard doesnt see the need for an emp nerf =( sours boy protoss men
     
  4. TaC_Up

    TaC_Up New Member

    Blizzard has left overpowered things in their games before and focused on addressing the most blatant imbalances first nazi. Though I don't play at high enough level to tell you if it is overpowered or not.
     
  5. the_steph

    the_steph New Member

    i find the terran nerf deserved - there were very OP IMO

    BTW: anyone having problems applying patches?
     
  6. scaR

    scaR New Member

    The nerf works well since Terrans have stronger mech now. No need to depend heavily on siege. Farewell to imba tanks though. How the mighty have fallen from their 70 damage + splash days in Broodwar.

    I suspect they are concerned about the mid game as well but would like to wait and see how the early game changes affect mid game.

    No problems with patching here. This particular patch isn't out yet.
     
  7. TG|nazy|ENI

    TG|nazy|ENI New Member

    Oh yes ! i hope to god this has a huge effect on TVT matchups ..im tired of these long tvt matches ...with tank vs tank ....who eva more aggressive ...loses.......TIRED OF IT !
     
  8. ck

    ck New Member

    Patch 1.1 Incoming

    Source

    Still no patch notes though.
     
  9. scaR

    scaR New Member

     
  10. scaR

    scaR New Member

    StarCraft II: Wings of Liberty - Patch 1.1.0
    To get the latest news and interact with the community, visit our StarCraft II website. Be sure to check out our Game Guide for an in-depth look at StarCraft II gameplay. We wish you all the best on your journeys through the embattled Koprulu Sector!


    General

    • The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
    • A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
    • A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
    • A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
    • Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
    • (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
    • Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit www.nvidia.com/Starcraft3D


    Balance Changes


    • PROTOSS
      • Zealot
        • Build time increased from 33 to 38.
        • Warp Gate cooldown increased from 23 to 28.


    • TERRAN
      • Battlecruiser
        • Ground damage decreased from 10 to 8.
      • Bunker
        • Build time increased from 30 to 35.
      • Reaper
        • Build time increased from 40 to 45.
      • Siege Tank
        • Siege mode damage changed from 50 to 35 (+15 armored).
        • Upgrade damage changed from +5 to +3 (+2 armored).


    • ZERG
      • Ultralisk
        • Ram ability removed. Ultralisk will now use normal attack against buildings.
        • Damage decreased from 15 (+25 armored) to 15 (+20 armored).


    • Maps
      • Desert Oasis
        • Destructible Rocks have been added to make natural expansions easier to protect.
        • Center Xel'Naga Tower area has been narrowed.


    StarCraft II Editor Improvements


    • Added new requirement types: Odd, Divide, Mod, Multiply.
    • Added a chance field to effect data.
    • Added support for the Slider dialog control type.
    • Added a trigger to deal damage from a unit.
    • Added a trigger event response to provide the amount a player or unit property changes.
    • Added a trigger event when an effect executes.
    • New Trigger Editor functions:
      • Save Data Conversation State Value (Action).
      • Load Data Conversation State Value (Action).
      • Players On Team (returns Player Group associated with teams in game lobby).
      • Unit Owner Changes (Event).
      • Old Unit Owner (returns player ID in response to Unit Owner Changes).
      • New Unit Owner (returns player ID in response to Unit Owner Changes).
    • XP, Level, and Bounty unit properties can now be modified by triggers.
    • Banks now save/restore XP, learned abilities, and items.
    • Message Window now includes a time stamp for each message.
    • An actor event is now dispatched when a missile cannot hit its target.
    • When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
    • Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
    • The Custom game variant is no longer automatically included when other non-default variants are defined.
    • Increased the maximum recharge vital rate for heal effects.


    Bug Fixes


    • Battle.net
      • Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
      • Fixed an issue where players would still receive toasts when their status was set to busy.


    • Custom Games
      • Default race in a game lobby is now properly set to Random.
      • Players can now configure the lobby for 1v5 matches.
      • The search functionality for map searches has been improved.
      • Lobby hosts will now receive a toast when an invited player declines an invitation.
      • Custom game lobbies will now remember the game mode chosen under a category.
      • Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
      • Fixed an issue where custom maps could not be reported from the map preview screen.


    • Gameplay
      • General
        • If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
        • Structures damaged during construction will no longer count towards structures lost.
        • Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
        • Fixed an issue with inventory drop range checks.
        • Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card
      • Interface
        • Queue tooltips now display information about what is in progress.
        • Fixed an issue where the back button would not always return players to the score screen properly.
      • Terran
        • Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
        • SCVs will now load into the closest Command Center if multiple are within range.
      • Zerg
        • Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.


    • StarCraft II Editor
      • The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
      • Loading screen progress bar option now works when using Melee loading screen type.
      • Test Document now works properly on maps with Battle.net-only dependencies.
      • Publishing a new file using Major revision will now properly set the document version to 1.0.
      • Publish dialog now properly remembers the Show Real Name setting from previous publish.
      • File preview panel now displays author's real name if that option was set during publishing.
      • The Import module will now allow importing an override Assets.txt file.
      • Undoing a terrain object modification will now also undo associated terrain changes.
      • Editor will display document text from another locale if no text for the active locale exists.
      • Copying points with custom models will display the model properly on the pasted point.
      • It is no longer possible to have multiple default variants in the Game Variants dialog.
      • Removed icon support for attribute and variant definitions, as Battle.net does not display these.
      • Fixed issues with invalid map bounds when creating 32x32 maps.
      • Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
      • Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
      • Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
      • Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
      • Fixed an issue with the Unit Manipulates Item trigger.
      • Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
      • Fixed preview panel display in Terrain Editor palettes.
      • Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
      • Fixed initial display of variables in the Trigger Debugging Window.
      • Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
      • Fixed action list when modifying a Custom Script action without sub-views enabled.
      • Fixed loading map dependency data.
      • Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.


    • Technical Issues
      • Fixed an issue where unplugging headphones could cause the game to freeze.
      • Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.
     
  11. phoenix31tt

    phoenix31tt New Member

    sigh... that warpgate nerf make protoss soooo open to early MM now... sad... was jus running some 2's where it was kinda evident
     
  12. riskbreaker

    riskbreaker Member

    i think my client stopped working after 1.1 ...
     
  13. Ragdac

    Ragdac New Member

    ph gawd nike go pwn me in even less time now :(.
     
  14. scaR

    scaR New Member

    1.1.1 Bugfix patch

     
  15. ck

    ck New Member

    Patch 1.1.2 Now Live

     
  16. sue

    sue New Member

    still no nerf to the dark templars of the sky (banshee)....sigh

    still no nerf to the muscle men of the ground (morudders)....sigh

    still no love for protoss....sigh
     
  17. scaR

    scaR New Member

    I thought the statistics clearly showed Protoss superiority especially in PvT. Count your lucky stars that Blizzard decided to upgrade the other races as opposed to nerfing Protoss. Well except for the Void Rays. Those things totally useless now :(
     
  18. sue

    sue New Member

    i love it when a noob speaks....total entertainment value
     
  19. Geese

    Geese Administrator Staff Member

    You know thats how I feel when I listen to your commentary on youtube, what type of accent is that you use anyway ?

    <3 <3
     
  20. ck

    ck New Member

    LMAO!
     

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