archvile
04-02-2007, 12:20 AM
This is taken directly from www.dota-allstars.com
Direct Link (http://forums.dota-allstars.com/index.php?showtopic=35332/)
HP Regen: Most heroes have a base of 0.25 hp regeneration per second. Exceptions are:
The morphed form of the Lycanthrope has 3 health per second but only regenerates during the night
The Soul Keeper regenerates 1 health per second in morphed form
The Soul Keeper regenerates 0.5 health per second in normal form but only regenerates during the night
The Shadow Fiend and Ursa Warrior regenerate 0.5 health per second.Strength gives 0.03 hp regeneration per second per point of strength. To calculate your final hitpoint regeneration, use the formula:
HP regen/sec = + (hp/sec inrease from skills and items)
where BHR is your Base HP Regeneration.
Mana regen: Most heroes have a base of 0.01 mana regen per second. The only exception is Goblin Techies, who have a base regen of 0.02
Each point of intelligence adds 0.04 mana regenerated per second.
To calculate your final mana regeneration, use the formula:
Mana regen/sec = [BMR + (INT * .04)] * (1 + [% increase]) + BAR
where BMR is your Base Mana Regen and BAR is your Brilliance Aura Regen (Ring of Basilius and Crystal Maiden's Brilliance Aura both add a set value of mana regen, i.e. 0.65 mana per second from Ring of Basilius and 0.33/0.67/1/1.33 mana per second from Crystal Maiden's Brilliance Aura)
Note: (When it comes to HP regeneration and Brilliance Auras, 50% increase => .5, 100% increase => 1, 200% increase => 2, etc)
QUOTE
So I did some research using the heroes portion of the website (sorry, I would have that originally but I didn't realize it had gotten so advanced in the last few months). My results:
HP Regen: Most heroes have a base of .25 hp/sec and each point of str adds an additional .03 hp/sec (Oddly, for a given hero, if you plug this into Excel and compare it to each level on the website, the numbers don't always match up. Nothing comes as close to the website progression as .03, but even using TRUNC or ROUND, the final regen displayed by Excel will sometimes differ by .01 hp/sec).
The equation:
HP regen/sec = [.25 + (STR * .03)] + (hp/sec inrease from skills and items)
Mana Regen: Most heroes have a base of .01 mp/sec. Each additional point of intelligence gives an additional .04 mp/sec. Percent regen increases work off the entire base regen. Example:
A hero with 100 int has a mana regen rate of 4.01 mp/sec [.01 + (100 * .04)]. A void stone will double this. Two void stones will triple it. The equation:
Mana regen/sec = [.01 + (INT * .04)] * (1 + [% increase])
Note: (50% increase => .5, 100% increase => 1, 200% increase => 2, etc)
Hope that helps others. It certainly helps me.
Epsilon
[B]This is taken directly from www.dota-allstars.com
Direct Link (http://forums.dota-allstars.com/index.php?showtopic=35332/)
Direct Link (http://forums.dota-allstars.com/index.php?showtopic=35332/)
HP Regen: Most heroes have a base of 0.25 hp regeneration per second. Exceptions are:
The morphed form of the Lycanthrope has 3 health per second but only regenerates during the night
The Soul Keeper regenerates 1 health per second in morphed form
The Soul Keeper regenerates 0.5 health per second in normal form but only regenerates during the night
The Shadow Fiend and Ursa Warrior regenerate 0.5 health per second.Strength gives 0.03 hp regeneration per second per point of strength. To calculate your final hitpoint regeneration, use the formula:
HP regen/sec = + (hp/sec inrease from skills and items)
where BHR is your Base HP Regeneration.
Mana regen: Most heroes have a base of 0.01 mana regen per second. The only exception is Goblin Techies, who have a base regen of 0.02
Each point of intelligence adds 0.04 mana regenerated per second.
To calculate your final mana regeneration, use the formula:
Mana regen/sec = [BMR + (INT * .04)] * (1 + [% increase]) + BAR
where BMR is your Base Mana Regen and BAR is your Brilliance Aura Regen (Ring of Basilius and Crystal Maiden's Brilliance Aura both add a set value of mana regen, i.e. 0.65 mana per second from Ring of Basilius and 0.33/0.67/1/1.33 mana per second from Crystal Maiden's Brilliance Aura)
Note: (When it comes to HP regeneration and Brilliance Auras, 50% increase => .5, 100% increase => 1, 200% increase => 2, etc)
QUOTE
So I did some research using the heroes portion of the website (sorry, I would have that originally but I didn't realize it had gotten so advanced in the last few months). My results:
HP Regen: Most heroes have a base of .25 hp/sec and each point of str adds an additional .03 hp/sec (Oddly, for a given hero, if you plug this into Excel and compare it to each level on the website, the numbers don't always match up. Nothing comes as close to the website progression as .03, but even using TRUNC or ROUND, the final regen displayed by Excel will sometimes differ by .01 hp/sec).
The equation:
HP regen/sec = [.25 + (STR * .03)] + (hp/sec inrease from skills and items)
Mana Regen: Most heroes have a base of .01 mp/sec. Each additional point of intelligence gives an additional .04 mp/sec. Percent regen increases work off the entire base regen. Example:
A hero with 100 int has a mana regen rate of 4.01 mp/sec [.01 + (100 * .04)]. A void stone will double this. Two void stones will triple it. The equation:
Mana regen/sec = [.01 + (INT * .04)] * (1 + [% increase])
Note: (50% increase => .5, 100% increase => 1, 200% increase => 2, etc)
Hope that helps others. It certainly helps me.
Epsilon
[B]This is taken directly from www.dota-allstars.com
Direct Link (http://forums.dota-allstars.com/index.php?showtopic=35332/)