mysticalears
02-22-2007, 05:59 PM
[Timeless]-Earz's Guide on playing Purist thunderath aka The Omniknight.
Changelog:
1.After some consideration. I decided to take necro out of the Alternative build. And decided to make heart and Agies cumpulsory.
2. Added some new pictures.
Reader's notice
Some might say "why don't I just link to dota-allstars.com" But, I say to them, why have a trini-gamers forum? Why not just link to dota-allstars? Or, why come on gosu? just go on B-net. Sure we can do all those things, but, in my opinion with this sort of thinking, no one will ever go foward, hence this guide was born. I will cosider myself still in the learning phase in dota, everyday I play, I learn new things. But, I can say with some sort of confidence, I can hold my own with The Omni knight. I hope you all have as much fun reading this guide that I had writing it. So begins the arduous task.
Omniknight's Story
A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.
Omni's Stats
Attack Range (mele): 100 | Move Speed: 300
Primary: STR
Str: 20 + 2.65 | Agi: 15 + 1.75 | Int: 17 + 1.8
Damage: 51 – 61 | HP: 530 | Mana: 221
http://img1.imgstorage.com/10798645.jpg
Pros and cons
Pros:
Very very hard to kill (if played correctly)
One of the best, if not the best supporter in dota
An aoe slow in degen aura.
Wonderful tournament player
Cons:
Slow attack and movement speeds.
Can easily become the target in team games
Medusa chews him up and spits him out
Omniknight's abilities and spells
Purification (R)
http://img1.imgstorage.com/65419168.gif
Instantly heals a friendly unit and damages all nearby enemy units.
Level 1 - Purifies 90 hit points.
Level 2 - Purifies 180 hit points.
Level 3 - Purifies 270 hit points.
Level 4 - Purifies 360 hit points.
Cooldown: 12 seconds.
A straight forward spell, it heals friendly units for the atated amount of hp. Also, it does damage to enemy units in an area effect of the spell's epi center. Use this spell (when needed, don't spam like a retard) to stay on your lane longer to gain xp. Also, at the fourth lvl of this spell, you can instantly kill the Necromancer or the Druid of the Talon (the ranged creeps) So, at lvl 4 of this spell you should get nearly all the creeps is each wave once you position yourself correctly. A nice strategy (but one that SHOULD NOT be overused) is to heal the creeps that the enemy (this works best with mele) is attacking. This works really really good, if you have on Repel, and you are fighting with a 1v1 mele character. This is a strategy that should not be overused though.
http://img1.imgstorage.com/11333186.jpg
Repel (E)
http://img1.imgstorage.com/53356503.gif
Creates a powerful divine ward that blocks all magic from affecting a target unit.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.
Cooldown: 20 seconds.
By far, Omniknight's most useful spell. Per the description, when cast Repel blocks MOST spells (NOT PHYSICAL ATTACKS). It also removes SOME buffs. A word of caution though, in keeping with the vein of no spells can be cast on you, friendlies also can't cast much spells on you either (including you OWN Purification spell) Also, alot of people don't know this, but IT REMOVES GUARDIAN. So, be careful when you cast this on someone that you previously casted Guardian on. But on the flip side, if you cast repel FIRST and guardian after, you will have a pretty much untouchable hero. Cast this spell on tanks, or heroes with channeling spells, Crystal maiden/Sand King/Enigma/Witch doctor etc, so their spell wont be canceled by MOST (not all) disables.
http://img1.imgstorage.com/57001813.jpg
Degen Aura
http://img1.imgstorage.com/74893425.gif
Greatly degenerates the movement capabilities of units that stray too near.
Level 1 - Reduces movement speed by 7%.
Level 2 - Reduces movement speed by 14%.
Level 3 - Reduces movement speed by 21%.
Level 4 - Reduces movement speed by 28%.
Mana Cost:
Cooldown: N/A
One of the most wonderful passive (its always activated) in DOTA. An aoe slow. Good for chasing heroes for your team to kill. A thing to remember is DON'T attack heroes when you are slowing them. Omni's attack makes you fall back a bit, and the hero can get out of the degen range. Run besides the hero when slowing them down, and let your teammates do the rest. This is a pretty much straight forward spell.
http://img1.imgstorage.com/21899662.jpg
Guardian Angel (G) (G)
http://img1.imgstorage.com/16261551.gif
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 7 seconds.
Level 3 - Lasts 9 seconds.
Mana Cost:
Cooldown:
Ah yes, Omiknight's trump card. His Coup de grace, is mainrib, his blood his life. Guardian Angel, such a wonderful spell, such a gosu spell. But, remember it grants PHYSICAL INVULNERABILITY NOT MAGICAL (you have repel for that) So, it's a waste of a Guardian to cast it when you have 100hp and fighting say, Cystal maiden, or queen of pain, they will pretty much mess you up. As I said before though, repel (magic resistance) + Guardian Angel (physical invulnerability) = a pretty much untouchable hero. Again I repeat REPEL REMOVES THE EFFECT OF GUARDIAN ANGEL! Also, use guardian on pushes and counter attacks. I also see some people wait till the death of a fight to cast Guardian. Try not to do this. Because, it has a SLIGHT delay in it's cast, and that delay can be the CRUCIAL turning point in a battle. So, don't be afraid to cast at the beginning of fights, or mid way, DON'T wait till every body is red (because remember spells can still screw teammates over). Cast it when your teammates have enough hp to take magical attack and survive. Also, there is nothing worse that being stunned or silenced when casting or about to cast guardian. So, cast Guardian angel early in battles DON'T wait till the death to cast. Also, if you notice the twr can be taken WITHOUT casting guardian Angel, then DON'T use it. Keep it in case the enemies pop out of the bush (you should have bought your wards :() And you have to make a run for it. Don't forget though, REPELS REMOVES GUARDIAN!
http://img1.imgstorage.com/12529490.jpg
http://img1.imgstorage.com/76523757.jpg
Hero Killer VS Pusher
I have had this discussion with many people on server already. And, of course, I was called a noob, saying that it's a waste of omni knight to play him as a "hero killer" what ever that is. It is my firm belief that Omniknight's spells SCREAM support/pusher role. Though you can put a MKB Buriza divine agies on anyone and they will become a "hero killer" Omniknight is NOT like this, his spells and abilities are geared towards HERO SUPPORT and pushing lanes. Just one look at his spells will show you that this guy has ONE ONE ONE spell that does damage (this should say a lot) and he has 3 ACTIVE spells, i.e: HE NEEDS GOBS OF MANA to do his mojo. He is most effective when played as a supporter. Now, not having a GOOD team to support is ANOTHER story and out of the scope of this guide. You will have to "improvise". But, I am writing this guide with the presupposition that your teammates are a CAPABLE unit, and a unit in which everyone on it is well aware of their respective roles. So, I think it is safe for me to say we all agree that Omni is best played as a support/hero pusher right? No unto the meat of the guide.
Skill builds
Nearly anyone who lanes with me when I play Omni curses me. This is because I don't see the use of Degen Aura in SOME cases. But, as I will outline below, it DOES have time and places where Degen Aura WOULD be needed.
Skill build one (1)
This skill build is effective for spammers Tinker, Crystal Maiden, lich Drow Ranger etc
1. Purification
2. Repel
3. Purification
4. Repel
5. Repel
6. Guardian Angel
7. Repel
8. Purification
9. Purification
10. Stats
11. Guardian Angel
12-15. Degen
16. Guardian Angel
For Intel heroes, repelling magic is of CRUCIAL importance. In make absolutely NO SENSE to try to degen Tinkers, or Crystal maiden. For one, befor you reach up close, you can get beam+rockets, or Frostbite + Nova, and maybe a few tower lashes. So, if you take degen Aura when for instance you find your self in mid lane, don't get angry whey you are duying alot.
Skill build two (2)
This build is effective for mele heroes, or heroes that don't have much nukes, and who have to chase for kills. These include (but not limited to) Naix, Nightstalker (in the day) Bristle Back Doom, Blood seeker etc.
1. Purification
2. Degen
3. Purification
4. Degen
5. Purification
6. Guardian Angel
7. Degen
8. Purification
9. Degen
10. Repel
11. Guardian Angel
12-14. Repel
15. Stats
16. Guardian Angel
17-25. Stats
This build is WONDERFUL for mele heroes, that NEED to chase you for their kills. For instance, it MAKES NO SENSE to max out Repel with NAIX on your lane, degen is MUCH MUCH more needed in this instance.
Item Build
Ah now the part of the guide that MOST people will scroll down to first. So, I will spend the most time on it read:flashy pictures :) I have played omni Knight many many times before and watched many replays with him, and with the introduction of the gosu Arcane ring made me modify my build order to incorporate it in it, because I think it is a WONDERFUL item for omni Knight. So here goes.
The "micro sparkles" build
http://img1.imgstorage.com/57838818.jpg
Boots of Travel
http://img1.imgstorage.com/45980156.gif
Boots of Travel
Shop Level: 1
Description:
+90 Run Speed
Active: Teleport
60 Second Cooldown 3 Second Cast Time
Total cost 2700 Gold
Pretty self explanatory. +90 movement speed, TP ability. NEEDED for all heroes late game. But, it suite OMNIKNIGHT really really great in that the +90 movement speed VASTLY helps when coupled with Degen Aura ( you move a lot quicker than your opponent now) Power threads almost FAILS next to the might of this means of travel. And, it's NOT MUCH more expensive that threads. So, BOT wins easily over threads in this case.
Void stone
http://img1.imgstorage.com/72340728.gif
+100% mana regen
Cost:900
Again, omni needs the mana regen. And this is a nice cheap way to do it.
Necronmicon
http://img1.imgstorage.com/80282166.gif
Necronomicon
Shop Level: 3
Description:
+6/10/14 str
+15/21/24 int
Activated (50 mana, 90 sec cooldown): Raise dead, summons 1 Necronomicon Archer and a Necronomicon Warrior for 35 seconds. Can be upgraded by repurchasing the Recipe Scroll; 2 upgrades maximum.
Cannot be Dropped
Necronomcion Archer:
Level 1/2/ 3: 31/ 61/ 91 Piercing Damage, 350 Range, 6/ 8/ 10 Armor, has an Endurance aura that boosts units within 300 AoE movespeed and attack speed by 3/ 6/ 9%, and the ability to mana burn 200/ 250/ 300 MP.
Necronomicon Warrior:
Level 1/ 2/ 3:21/ 41/ 61 Normal Damage, 6/ 8/ 10 Armor, can burn and deal 25/ 50/ 75 MP/HP at the same time, and has the ability to deal 200/ 400/ 600 damage to the unit that kills it. They have 1300/ 1400/ 1500 vision range.
Necronomicon Warriors have 40% resistance to magic spells.
Level 3 Necronomicon Warrior has true sight.
Necronomicon Warrior and Archer have Base Attack Time of 1 second.
Range of Mana Burn of Necronomicon Archer is 250
Necronomicon summon each gives around 100 gold upon death.
Necronomicon summons CANNOT attack ancients (to prevent KOTL Morphling abuse)
Cost: 2750 gold + 1300 for every upgrade after
The extra HP and intel, plus (at lvl 3) one of the summons gains true sight. Mana burn is also included in this package. This is a wonderful item for the knight
Mekanism
http://img1.imgstorage.com/62520712.gif
Shop Level: 2
Description:
+5 All Attributes
+5 Armor
Passive: 3 HP/sec regeneration aura
Active: Revitalize
Gives 2 bonus armor and heals 250 hit points to nearby friendly units.
150 Mana Cost
Cost: 2434 Gold
To finish off the Arcane Ring + Purification combo we add Mekanism to the dance. Aoe heal for 250HP + The soothing armor aura makes Mekanism a MUST HAVE for omni knight. You can heal one ally for 700+ HP wow. Must have item
Radiance
http://img1.imgstorage.com/496562.gif
Radiance
Shop Level: 4
Description:
+8% Chance to Evade
+70 Damage
Passive: Immolation
550 Radius
35 Damage/sec Immolation
Cost:5325 Gold
+75 damage and evasion makes radiance a wonderful item for Omniknight. Also, Radiance is the ONLY way, IMO to see the full potential of degen aura. As I said before, when you are "degening" a hero it's NOT wise to attack him. But, radiance + Bot solves this problem. Radiance allows you to do damage while you slow your enemy and while your teammates attack him also. This also helps with his farming as he is (generally) not a good farmer.
(game should be finished at this point)
Agies of the imoratal
http://img1.imgstorage.com/35962696.gif
Aegis of the Immortal
Shop Level: 3
Description:
35% Spell Resistance
+10 Armor
Charged: Reincarnation (to fountain) 3 Charges
Cost:4050
Wonderful item when it comes down to the end of ANY GAME. You are just TOO important to your team to stay dead for 1 minute +. Also the armor and spell reduction are WORTHY bonuses.
Alternative build
http://img1.imgstorage.com/13071355.jpg
Boots of Travel
http://img1.imgstorage.com/45980156.gif
This is pretty much standard in ALL of my Omniknight's build
Ginsoo
http://img1.imgstorage.com/29300095.gif
Guinsoo's Scythe of Vyse
Shop Level: 4
Description:
+150% Mana Regeneration
+25 Intellegence
+35 Damage
Activate: Polymorph
600 Range 3 Second Duration
23 Second Cooldown 100 Mana Cost
Cost 4825
This is a good item for Omniknight. But I only build this item if the sides really really need a disabler, and we don't have any intels. But teh extra mana pool and regen is well worth the time. But, it's a bit expensive. It's more of a situational build.
Mekanism
http://img1.imgstorage.com/62520712.gif
A must in all omniknight builds
Refresher Orb
http://img1.imgstorage.com/35425080.gif
Refresher Orb
Shop Level: 4
Description:
+150% Mana Regeneration
+4 HP/Sec Regeneration
+40 Damage
Activate: Refresh Ability Cooldowns
210 Second Cooldown 375 Mana Cost
Cost:5570 gold
Very good item for Omniknight. But, it's a bit on the expensive side. And, requires a big mana pool to work together with his other spells. SOme say double Guardian Angel is overkill, but it works well at times. So, it's a worthy investment is you can farm it.
Heart or Agies of the immortal
http://img1.imgstorage.com/74279824.gif
Heart of Tarrasque
Shop Level: 4
Description:
+300 Hit Points
+11 HP/Sec Regeneration
+35 Strength
Cost 5500
Heart is a wonderful item for ANYBODY. Even more so for purist. This is a good item to consider in this alternate build.
http://img1.imgstorage.com/52015815.gif
Read comment above for agies
Items not included in build
S N Y
Comment: What a waste of money. Especially when Radience is just baout $200 more. 5% maim is negligable (remember it's not wise to hit enemies when chasing)
The movement speed increase is found in BOT. Heart or agies is MUCH better than the strength that S N Y gives. The attack speed increase of yasha is negligible. All in all a pretty horrible item for the Omni (and many other heroes..like Mortred ...hi?)
Basher
Comment: Attack speed way to slow for this to make sense. Also, the POOR chance bashers give you don't warrant this buy. Also, you are defeating your role as a supporter/pusher when you buy this item. Total waste of money.
Buriza
Comment: Too expensive for Omni to incorporate in his build order. Money is better spent elsewhere (like radiance)
Monkey King Bar
Comment: same as above. To expensive GET RADIANCE it suits omni knight ALOT better than MKB and Buriza.
Black King Bar
Comment: Not needed, Omni already have a built in BKB.You totally waste money if you buy this. Get better items for him.
Desolater
Comment: Corruption aura can EASILY be countered by chain mail. Plus, it's a bit expensive for what it does. Radiance is your main damage item, get this over all other damage items.
Mantastyle
Comment: Waste of money, though it's an excellent weapon omni attacks WAY to slow for mana burn to be effective. Blus, it's WAY to expensive to get for him. ALso, the Necro book, serves the "mana burn" purpose pretty well.
Battle fury
Comment: Don't you get it yet? Radience is the HEART of you damage for Omiknight.
Malestrum
Comment: You don't get it now do you? For damage you get Radiance.
Good allies to team up with (not all, just the OUTSTANDING ones)
Naga
http://img1.imgstorage.com/11643698.gif
My word, WONDERFUL ally to have when you are playing omni. Sleep + Guardian = 1 tower on EVERY PUSH GUARANTEED. Also, Her net + your Radiance and her images = lots of pain.
Enigma
http://img1.imgstorage.com/48950353.gif
Glorious ally. His Conversion spell, plus Gardian and mek does lots of pain to both heroes and towers. ALso cast repel on him to do Black hole without being bothered.
Chen
http://img1.imgstorage.com/44329489.gif
Another wonderful ally. Chen's global heal + Giardian helps alot. Also, If teh Chen player is good (Anoreth) he would more than likely have LOT's of creeps with him. SO, Mekanism + Guardian +Chen's global heal = Towers going down VERY VERY fast. And a refresher orb on BOTH of them and you will have people on the other side leaving games. WONDERFUL ally for omniknight.
All in all, Omni pairs up good with ANY body with channeling spells.
Worst Enemies(people to stay away from)
MEDUSA
http://img1.imgstorage.com/35463834.gif
If you are Omni RUN RUN RUN RUN from this hero. Her purge takes of Repel, and Guardian (I think) Also purge cools down SO SO SO SO fast. SO, be very very very careful with this hero.
Naga (with diffusal)
http://img1.imgstorage.com/11643698.gif
She is a good ally but also a GOOD ENEMY. Most likely if it's a good person playing her she will have diffusal blade (which can take of repel) and burn mana. So, Keep an eye on her items.
Phantom lancer (with diffusal)
http://img1.imgstorage.com/28064567.gif
If you want to see your mana go down in chunks, fight this guy with diffusal blade. Good bye Omniknight.
Antimage
http://img1.imgstorage.com/49335201.gif
His crazy attack speeds burns your mana like there is no tomorrow, stay away from this guy. Plus, his blink makes you Degen look like child's play.
These are the heroes that are of greatest threat to omni knight. HE NEEDS AND THRIVES ON MANA. So, anyone that burns away mana stay away form them. Lime with allies.
Conclusion
I will do the strategy portion of this guide later. This is enough for now, I tired lol. WOw I need a life.
Changelog:
1.After some consideration. I decided to take necro out of the Alternative build. And decided to make heart and Agies cumpulsory.
2. Added some new pictures.
Reader's notice
Some might say "why don't I just link to dota-allstars.com" But, I say to them, why have a trini-gamers forum? Why not just link to dota-allstars? Or, why come on gosu? just go on B-net. Sure we can do all those things, but, in my opinion with this sort of thinking, no one will ever go foward, hence this guide was born. I will cosider myself still in the learning phase in dota, everyday I play, I learn new things. But, I can say with some sort of confidence, I can hold my own with The Omni knight. I hope you all have as much fun reading this guide that I had writing it. So begins the arduous task.
Omniknight's Story
A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.
Omni's Stats
Attack Range (mele): 100 | Move Speed: 300
Primary: STR
Str: 20 + 2.65 | Agi: 15 + 1.75 | Int: 17 + 1.8
Damage: 51 – 61 | HP: 530 | Mana: 221
http://img1.imgstorage.com/10798645.jpg
Pros and cons
Pros:
Very very hard to kill (if played correctly)
One of the best, if not the best supporter in dota
An aoe slow in degen aura.
Wonderful tournament player
Cons:
Slow attack and movement speeds.
Can easily become the target in team games
Medusa chews him up and spits him out
Omniknight's abilities and spells
Purification (R)
http://img1.imgstorage.com/65419168.gif
Instantly heals a friendly unit and damages all nearby enemy units.
Level 1 - Purifies 90 hit points.
Level 2 - Purifies 180 hit points.
Level 3 - Purifies 270 hit points.
Level 4 - Purifies 360 hit points.
Cooldown: 12 seconds.
A straight forward spell, it heals friendly units for the atated amount of hp. Also, it does damage to enemy units in an area effect of the spell's epi center. Use this spell (when needed, don't spam like a retard) to stay on your lane longer to gain xp. Also, at the fourth lvl of this spell, you can instantly kill the Necromancer or the Druid of the Talon (the ranged creeps) So, at lvl 4 of this spell you should get nearly all the creeps is each wave once you position yourself correctly. A nice strategy (but one that SHOULD NOT be overused) is to heal the creeps that the enemy (this works best with mele) is attacking. This works really really good, if you have on Repel, and you are fighting with a 1v1 mele character. This is a strategy that should not be overused though.
http://img1.imgstorage.com/11333186.jpg
Repel (E)
http://img1.imgstorage.com/53356503.gif
Creates a powerful divine ward that blocks all magic from affecting a target unit.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.
Cooldown: 20 seconds.
By far, Omniknight's most useful spell. Per the description, when cast Repel blocks MOST spells (NOT PHYSICAL ATTACKS). It also removes SOME buffs. A word of caution though, in keeping with the vein of no spells can be cast on you, friendlies also can't cast much spells on you either (including you OWN Purification spell) Also, alot of people don't know this, but IT REMOVES GUARDIAN. So, be careful when you cast this on someone that you previously casted Guardian on. But on the flip side, if you cast repel FIRST and guardian after, you will have a pretty much untouchable hero. Cast this spell on tanks, or heroes with channeling spells, Crystal maiden/Sand King/Enigma/Witch doctor etc, so their spell wont be canceled by MOST (not all) disables.
http://img1.imgstorage.com/57001813.jpg
Degen Aura
http://img1.imgstorage.com/74893425.gif
Greatly degenerates the movement capabilities of units that stray too near.
Level 1 - Reduces movement speed by 7%.
Level 2 - Reduces movement speed by 14%.
Level 3 - Reduces movement speed by 21%.
Level 4 - Reduces movement speed by 28%.
Mana Cost:
Cooldown: N/A
One of the most wonderful passive (its always activated) in DOTA. An aoe slow. Good for chasing heroes for your team to kill. A thing to remember is DON'T attack heroes when you are slowing them. Omni's attack makes you fall back a bit, and the hero can get out of the degen range. Run besides the hero when slowing them down, and let your teammates do the rest. This is a pretty much straight forward spell.
http://img1.imgstorage.com/21899662.jpg
Guardian Angel (G) (G)
http://img1.imgstorage.com/16261551.gif
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 7 seconds.
Level 3 - Lasts 9 seconds.
Mana Cost:
Cooldown:
Ah yes, Omiknight's trump card. His Coup de grace, is mainrib, his blood his life. Guardian Angel, such a wonderful spell, such a gosu spell. But, remember it grants PHYSICAL INVULNERABILITY NOT MAGICAL (you have repel for that) So, it's a waste of a Guardian to cast it when you have 100hp and fighting say, Cystal maiden, or queen of pain, they will pretty much mess you up. As I said before though, repel (magic resistance) + Guardian Angel (physical invulnerability) = a pretty much untouchable hero. Again I repeat REPEL REMOVES THE EFFECT OF GUARDIAN ANGEL! Also, use guardian on pushes and counter attacks. I also see some people wait till the death of a fight to cast Guardian. Try not to do this. Because, it has a SLIGHT delay in it's cast, and that delay can be the CRUCIAL turning point in a battle. So, don't be afraid to cast at the beginning of fights, or mid way, DON'T wait till every body is red (because remember spells can still screw teammates over). Cast it when your teammates have enough hp to take magical attack and survive. Also, there is nothing worse that being stunned or silenced when casting or about to cast guardian. So, cast Guardian angel early in battles DON'T wait till the death to cast. Also, if you notice the twr can be taken WITHOUT casting guardian Angel, then DON'T use it. Keep it in case the enemies pop out of the bush (you should have bought your wards :() And you have to make a run for it. Don't forget though, REPELS REMOVES GUARDIAN!
http://img1.imgstorage.com/12529490.jpg
http://img1.imgstorage.com/76523757.jpg
Hero Killer VS Pusher
I have had this discussion with many people on server already. And, of course, I was called a noob, saying that it's a waste of omni knight to play him as a "hero killer" what ever that is. It is my firm belief that Omniknight's spells SCREAM support/pusher role. Though you can put a MKB Buriza divine agies on anyone and they will become a "hero killer" Omniknight is NOT like this, his spells and abilities are geared towards HERO SUPPORT and pushing lanes. Just one look at his spells will show you that this guy has ONE ONE ONE spell that does damage (this should say a lot) and he has 3 ACTIVE spells, i.e: HE NEEDS GOBS OF MANA to do his mojo. He is most effective when played as a supporter. Now, not having a GOOD team to support is ANOTHER story and out of the scope of this guide. You will have to "improvise". But, I am writing this guide with the presupposition that your teammates are a CAPABLE unit, and a unit in which everyone on it is well aware of their respective roles. So, I think it is safe for me to say we all agree that Omni is best played as a support/hero pusher right? No unto the meat of the guide.
Skill builds
Nearly anyone who lanes with me when I play Omni curses me. This is because I don't see the use of Degen Aura in SOME cases. But, as I will outline below, it DOES have time and places where Degen Aura WOULD be needed.
Skill build one (1)
This skill build is effective for spammers Tinker, Crystal Maiden, lich Drow Ranger etc
1. Purification
2. Repel
3. Purification
4. Repel
5. Repel
6. Guardian Angel
7. Repel
8. Purification
9. Purification
10. Stats
11. Guardian Angel
12-15. Degen
16. Guardian Angel
For Intel heroes, repelling magic is of CRUCIAL importance. In make absolutely NO SENSE to try to degen Tinkers, or Crystal maiden. For one, befor you reach up close, you can get beam+rockets, or Frostbite + Nova, and maybe a few tower lashes. So, if you take degen Aura when for instance you find your self in mid lane, don't get angry whey you are duying alot.
Skill build two (2)
This build is effective for mele heroes, or heroes that don't have much nukes, and who have to chase for kills. These include (but not limited to) Naix, Nightstalker (in the day) Bristle Back Doom, Blood seeker etc.
1. Purification
2. Degen
3. Purification
4. Degen
5. Purification
6. Guardian Angel
7. Degen
8. Purification
9. Degen
10. Repel
11. Guardian Angel
12-14. Repel
15. Stats
16. Guardian Angel
17-25. Stats
This build is WONDERFUL for mele heroes, that NEED to chase you for their kills. For instance, it MAKES NO SENSE to max out Repel with NAIX on your lane, degen is MUCH MUCH more needed in this instance.
Item Build
Ah now the part of the guide that MOST people will scroll down to first. So, I will spend the most time on it read:flashy pictures :) I have played omni Knight many many times before and watched many replays with him, and with the introduction of the gosu Arcane ring made me modify my build order to incorporate it in it, because I think it is a WONDERFUL item for omni Knight. So here goes.
The "micro sparkles" build
http://img1.imgstorage.com/57838818.jpg
Boots of Travel
http://img1.imgstorage.com/45980156.gif
Boots of Travel
Shop Level: 1
Description:
+90 Run Speed
Active: Teleport
60 Second Cooldown 3 Second Cast Time
Total cost 2700 Gold
Pretty self explanatory. +90 movement speed, TP ability. NEEDED for all heroes late game. But, it suite OMNIKNIGHT really really great in that the +90 movement speed VASTLY helps when coupled with Degen Aura ( you move a lot quicker than your opponent now) Power threads almost FAILS next to the might of this means of travel. And, it's NOT MUCH more expensive that threads. So, BOT wins easily over threads in this case.
Void stone
http://img1.imgstorage.com/72340728.gif
+100% mana regen
Cost:900
Again, omni needs the mana regen. And this is a nice cheap way to do it.
Necronmicon
http://img1.imgstorage.com/80282166.gif
Necronomicon
Shop Level: 3
Description:
+6/10/14 str
+15/21/24 int
Activated (50 mana, 90 sec cooldown): Raise dead, summons 1 Necronomicon Archer and a Necronomicon Warrior for 35 seconds. Can be upgraded by repurchasing the Recipe Scroll; 2 upgrades maximum.
Cannot be Dropped
Necronomcion Archer:
Level 1/2/ 3: 31/ 61/ 91 Piercing Damage, 350 Range, 6/ 8/ 10 Armor, has an Endurance aura that boosts units within 300 AoE movespeed and attack speed by 3/ 6/ 9%, and the ability to mana burn 200/ 250/ 300 MP.
Necronomicon Warrior:
Level 1/ 2/ 3:21/ 41/ 61 Normal Damage, 6/ 8/ 10 Armor, can burn and deal 25/ 50/ 75 MP/HP at the same time, and has the ability to deal 200/ 400/ 600 damage to the unit that kills it. They have 1300/ 1400/ 1500 vision range.
Necronomicon Warriors have 40% resistance to magic spells.
Level 3 Necronomicon Warrior has true sight.
Necronomicon Warrior and Archer have Base Attack Time of 1 second.
Range of Mana Burn of Necronomicon Archer is 250
Necronomicon summon each gives around 100 gold upon death.
Necronomicon summons CANNOT attack ancients (to prevent KOTL Morphling abuse)
Cost: 2750 gold + 1300 for every upgrade after
The extra HP and intel, plus (at lvl 3) one of the summons gains true sight. Mana burn is also included in this package. This is a wonderful item for the knight
Mekanism
http://img1.imgstorage.com/62520712.gif
Shop Level: 2
Description:
+5 All Attributes
+5 Armor
Passive: 3 HP/sec regeneration aura
Active: Revitalize
Gives 2 bonus armor and heals 250 hit points to nearby friendly units.
150 Mana Cost
Cost: 2434 Gold
To finish off the Arcane Ring + Purification combo we add Mekanism to the dance. Aoe heal for 250HP + The soothing armor aura makes Mekanism a MUST HAVE for omni knight. You can heal one ally for 700+ HP wow. Must have item
Radiance
http://img1.imgstorage.com/496562.gif
Radiance
Shop Level: 4
Description:
+8% Chance to Evade
+70 Damage
Passive: Immolation
550 Radius
35 Damage/sec Immolation
Cost:5325 Gold
+75 damage and evasion makes radiance a wonderful item for Omniknight. Also, Radiance is the ONLY way, IMO to see the full potential of degen aura. As I said before, when you are "degening" a hero it's NOT wise to attack him. But, radiance + Bot solves this problem. Radiance allows you to do damage while you slow your enemy and while your teammates attack him also. This also helps with his farming as he is (generally) not a good farmer.
(game should be finished at this point)
Agies of the imoratal
http://img1.imgstorage.com/35962696.gif
Aegis of the Immortal
Shop Level: 3
Description:
35% Spell Resistance
+10 Armor
Charged: Reincarnation (to fountain) 3 Charges
Cost:4050
Wonderful item when it comes down to the end of ANY GAME. You are just TOO important to your team to stay dead for 1 minute +. Also the armor and spell reduction are WORTHY bonuses.
Alternative build
http://img1.imgstorage.com/13071355.jpg
Boots of Travel
http://img1.imgstorage.com/45980156.gif
This is pretty much standard in ALL of my Omniknight's build
Ginsoo
http://img1.imgstorage.com/29300095.gif
Guinsoo's Scythe of Vyse
Shop Level: 4
Description:
+150% Mana Regeneration
+25 Intellegence
+35 Damage
Activate: Polymorph
600 Range 3 Second Duration
23 Second Cooldown 100 Mana Cost
Cost 4825
This is a good item for Omniknight. But I only build this item if the sides really really need a disabler, and we don't have any intels. But teh extra mana pool and regen is well worth the time. But, it's a bit expensive. It's more of a situational build.
Mekanism
http://img1.imgstorage.com/62520712.gif
A must in all omniknight builds
Refresher Orb
http://img1.imgstorage.com/35425080.gif
Refresher Orb
Shop Level: 4
Description:
+150% Mana Regeneration
+4 HP/Sec Regeneration
+40 Damage
Activate: Refresh Ability Cooldowns
210 Second Cooldown 375 Mana Cost
Cost:5570 gold
Very good item for Omniknight. But, it's a bit on the expensive side. And, requires a big mana pool to work together with his other spells. SOme say double Guardian Angel is overkill, but it works well at times. So, it's a worthy investment is you can farm it.
Heart or Agies of the immortal
http://img1.imgstorage.com/74279824.gif
Heart of Tarrasque
Shop Level: 4
Description:
+300 Hit Points
+11 HP/Sec Regeneration
+35 Strength
Cost 5500
Heart is a wonderful item for ANYBODY. Even more so for purist. This is a good item to consider in this alternate build.
http://img1.imgstorage.com/52015815.gif
Read comment above for agies
Items not included in build
S N Y
Comment: What a waste of money. Especially when Radience is just baout $200 more. 5% maim is negligable (remember it's not wise to hit enemies when chasing)
The movement speed increase is found in BOT. Heart or agies is MUCH better than the strength that S N Y gives. The attack speed increase of yasha is negligible. All in all a pretty horrible item for the Omni (and many other heroes..like Mortred ...hi?)
Basher
Comment: Attack speed way to slow for this to make sense. Also, the POOR chance bashers give you don't warrant this buy. Also, you are defeating your role as a supporter/pusher when you buy this item. Total waste of money.
Buriza
Comment: Too expensive for Omni to incorporate in his build order. Money is better spent elsewhere (like radiance)
Monkey King Bar
Comment: same as above. To expensive GET RADIANCE it suits omni knight ALOT better than MKB and Buriza.
Black King Bar
Comment: Not needed, Omni already have a built in BKB.You totally waste money if you buy this. Get better items for him.
Desolater
Comment: Corruption aura can EASILY be countered by chain mail. Plus, it's a bit expensive for what it does. Radiance is your main damage item, get this over all other damage items.
Mantastyle
Comment: Waste of money, though it's an excellent weapon omni attacks WAY to slow for mana burn to be effective. Blus, it's WAY to expensive to get for him. ALso, the Necro book, serves the "mana burn" purpose pretty well.
Battle fury
Comment: Don't you get it yet? Radience is the HEART of you damage for Omiknight.
Malestrum
Comment: You don't get it now do you? For damage you get Radiance.
Good allies to team up with (not all, just the OUTSTANDING ones)
Naga
http://img1.imgstorage.com/11643698.gif
My word, WONDERFUL ally to have when you are playing omni. Sleep + Guardian = 1 tower on EVERY PUSH GUARANTEED. Also, Her net + your Radiance and her images = lots of pain.
Enigma
http://img1.imgstorage.com/48950353.gif
Glorious ally. His Conversion spell, plus Gardian and mek does lots of pain to both heroes and towers. ALso cast repel on him to do Black hole without being bothered.
Chen
http://img1.imgstorage.com/44329489.gif
Another wonderful ally. Chen's global heal + Giardian helps alot. Also, If teh Chen player is good (Anoreth) he would more than likely have LOT's of creeps with him. SO, Mekanism + Guardian +Chen's global heal = Towers going down VERY VERY fast. And a refresher orb on BOTH of them and you will have people on the other side leaving games. WONDERFUL ally for omniknight.
All in all, Omni pairs up good with ANY body with channeling spells.
Worst Enemies(people to stay away from)
MEDUSA
http://img1.imgstorage.com/35463834.gif
If you are Omni RUN RUN RUN RUN from this hero. Her purge takes of Repel, and Guardian (I think) Also purge cools down SO SO SO SO fast. SO, be very very very careful with this hero.
Naga (with diffusal)
http://img1.imgstorage.com/11643698.gif
She is a good ally but also a GOOD ENEMY. Most likely if it's a good person playing her she will have diffusal blade (which can take of repel) and burn mana. So, Keep an eye on her items.
Phantom lancer (with diffusal)
http://img1.imgstorage.com/28064567.gif
If you want to see your mana go down in chunks, fight this guy with diffusal blade. Good bye Omniknight.
Antimage
http://img1.imgstorage.com/49335201.gif
His crazy attack speeds burns your mana like there is no tomorrow, stay away from this guy. Plus, his blink makes you Degen look like child's play.
These are the heroes that are of greatest threat to omni knight. HE NEEDS AND THRIVES ON MANA. So, anyone that burns away mana stay away form them. Lime with allies.
Conclusion
I will do the strategy portion of this guide later. This is enough for now, I tired lol. WOw I need a life.