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View Full Version : Cancelled: TriniGamers - 5v5 Dota Tourney - Dec 23rd 2006


Paradoxxx
10-23-2006, 12:24 PM
Muss start someplace, I have decided to open the thread with a date. Thats about it :), will keep modifing the post with more info.

Date - December 23rd
Time - 9:00am till
Cost - $100 per Team
VERSION - 6.37 (latest stable map @ www.getdota.com (http://www.getdota.com))
Venue - Java Gaming Limited. Campus House EMR, St Augustine.
Max Teams - 12

Registered Teams

Globenet Shooters (GnS) - PAID (will update members)

Prizes (Not official)1st - $500
2nd -$250

Fastest First Blood and win($100) [No Techies]
Quickest Win ($150)
Rules (Copy pasted from caleague.com)1.00 Division Information1.10 Introduction
The Cyberathlete Amateur League has been modeled after the highly popular leagues of the 20th century: the NBA, NFL, and NHL. Both the rules and conduct have been inspired by these professional sports, as online gaming soon will be considered one of them.

The Warcraft III Defense of the Ancients League is comprised of three (12-week) seasons per year. Schedules will consist of 8 regular season weeks; qualifying teams will advance to the playoffs. After the completion of each season, the league will restart.

The Warcraft III: The Frozen Throne expansion will be used at all times.
1.20 Definitions
· Map - A virtual battlefield where player compete. Each week teams will have the opportunity to compete on two maps against another team in one match.
· Game - A game is played on a map. One team plays as Sentinel, the other team plays as Scourge. The winner is the team who destroys his opponent's world tree, or frozen throne.
· Match - A match is two games. During the match, each team will play as Sentinel and Scourge.
· Home team - The team listed in the left column on the schedule page.
· Away team - The team listed in the right column on the schedule page.
· Team Captain - Before the start of the match, each team designates a team member as the Team Captain.
1.30 Map Selections
The map which will be used is 6.37.
2.00 Player Rules
Players are responsible for ensuring that they know, understand, and follow all rules.2.10 Screenshots
The Captains, at the race selection screen, must input the command /time and both captains must say, "CAL Match: Teamname vs. Teamname" and take a screenshot. Both Captains must keep these screenshots at least one month.

Also, in DotA CAL-M, CAL-I and EU CAL-M, Captains are to take a screenshot at the end of the game with the scoreboard shown. This should be done in the lapse between the world tree or frozen throne going down and victory appearing or when people FF. These are for promotional uses but required none the less and should be emailed, with the demos to the designated replay admin, anthony.collins@caleague.com
2.20 Replays
Replays (demos) are required for every match played and you must have a demo for each map played. You must keep these demos for the entire season. If a formal dispute is made, an admin has up to 4 weeks to request the replay. If a player refuses to upload their replay to the designated server, the match will be overturned and suspension/expulsions may occur.

For CAL-M and CAL-I teams are expected to send these demos to the designated replay admin along with a match result screenshot when reporting. A matchreport will not be considered valid until demos are sent in. This means that if at the end of the season it becomes appearant the demos were not sent in, the matches will be considered unplayed.
This include demos that are shorter than 10 minutes due to save/remakes, if nothing else atleast the line up used is to be public. E-mail these to anthony.collins@caleague.com or bogdan.barbu@caleague.com for Europe.
2.30 Multiple teams
Players may only be on one US wc3 DotA team and on one EU wc3 DotA team roster at any given time.
This means you may not be in 2 DotA Open/Intermediate/Main/Invite teams or any combination of these.
This means you may not be in 2 DotA EU Open/EU Main teams or any combination of these.
This means you may be in 1 DotA Open/Intermediate/Main/Invite team and 1 DotA EU Open/EU Main team.
Ladder may also be played separately.
2.40 Player Conduct
Players are required to conduct themselves in a professional manner, showing sportsmanship and respect for all parties involved. At no point will smacktalking or insults be tolerated. This goes for both interaction with other players and CAL Staff. Especially when combined with violations of rule 6.40 "Game Chat" little leniency will be shown. Players failing to show proper player conduct, depending on severity, do not only risk a suspension for themselves, but also match forfeits and a suspension for their team captain and/or leader.
2.50 Compromised Accounts
An account (both on Bnet and the CAL site) is linked to one player. Any sharing of accounts is prohibited and will lead to removal of the account that has shared access as well as the accounts of the players accessing this account.
3.00 Match Information3.05a Hollywood Hack
All players, except players using Mac OS (who will be detected as running Mac OS), are required to install and run the version of Hollywood Hack (HH) located under the Files link for the division.
A setup and use guide can be found here: http://forums.caleague.com/showthread.php?t=33317

The host must run HH in Server Mode. All joining players must run HH in Client Mode. Mac OS players may not host a game.

Failure to meet this requirement for every game may result in your teams removal from CAL. Please report any teams unwilling to play using HH.

If a cheat or hack is detected, all players will be notified. The host must immediately Pause the game and then Save the game, players are not to be kicked. All players must then save their HH log file, game replays in addition to any other proof they may wish to submit to an admin. Either an admin must be contacted right away or the match must be reported with a 0-0 score (for both games) and a Cheating dispute filed by the team opposing the player that was reported by HH. Failure to follow this protocol may result in nullification of the match. If found cheating the player involved may face suspension and his team removal from the league.

Failure to provide sufficient proof, failure to follow these rules, or reporting a false cheating claim may result in a loss and/or suspension for your team.
3.05b Hollywood Hack Logs
The host of each game is to save the HH server log at the end of the game. This log is to be sent to both team leaders.
Leaders must keep these demos for the entire season. If a formal dispute is made, an admin has up to 8 weeks to request the log. If a leader refuses to upload a log to the designated server, the match will be overturned and suspension/expulsions may occur.
3.10 Setup
A match consists of two games. The game mode for all games will be -LM (League Mode), which is 5v5 Normal Pick.

At the start of the match, the Away team has the option of selecting either Side or Host. Selecting Side means the away team must declare to play Sentinel or Scourge during the preparation for game 1. Afterwards, the Home team may decide which team will host game 1. Selecting Host means the Away team must declare which team will host game 1. Afterwards, the Home team may decide to play Sentinel or Scourge during game 1.

The teams will swap hosts and sides during game 2.

Once players have joined the game, all players will perform actions listed under [2.10 Screenshots] at the race selection screen.

Once a game has started, players will take turn selecting their heroes as defined by League Mode (-LM).

During this mode, players will take turns selecting a hero. A player will have 20 seconds to select his hero. If he does not select a hero in this time, he will not get a hero. If this happens a remake will be issued. During this remake, players must play in the same positions and select the same heroes up until the point where a hero was not selected. Any game actions that have occurred such as the purchasing of items or giving of first blood must also happen during the remake.

The order of selection is as follows:

- Side1 1 Hero
- Side2 2 Heroes
- Side1 2 Heroes
- Side2 2 Heroes
- Side1 2 Heroes
- Side2 1 Hero

Whichever side starts picking is decided randomly.

At the conclusion of every game, captains must save the replay as defined in [2.20 Replays] and the host much save the HH log [3.05b Hollywood Hack Logs].
3.10 Hosting
A host for all US divisions (except CAL DotA I) must be North American and a host for all EU divisions must be European unless teams agree otherwise.
The exception for CAL I is in place because the teams in CAL I requested this and were not going to enforce this rule regardless.

If a team can not field a US host (or in EU divisions, an EU Host) they may request a neutral host be used for their map, this neutral host has to be CAL staff, so please ensure to request such with enough notice!
3.20 Winning
A team winning both games will be rewarded 2 points. A team winning neither game will be rewarded 0 points. If both teams each win a game, then both teams will be rewarded 1 point.
3.30 Scheduling
Default match time will be at 8:00pm local to the conference time zone on the designated match night.
The Pacific Conference's default time is 8PM PST.
The Central Conference's default time is 8PM CST.
The Atlantic Conference's default time is 8PM EST.
For US Divisions with only one conference the default time is 8PM EST.
For EU Divisions the default time is 8PM CEST (7pm GMT).

Teams have the option of setting up their own time during the week to play their match and should do so by contacting the other team via CAL PM or the Match COM system.
If a time can not be agreed upon, the default match time must be used. Scores have to be reported no later than Saturday at 10:00pm EST. This allows a buffer for players to play their matches. If you need to schedue a game beyond this limitation please contact an admin. If no scores have been reported - both teams will receive a forfeit. If rescheduling is needed, you must get prior approval from an admin.
Teams should attempt to play both games consecutively, however if it is more convient you may play games on different nights. We expect teams to be reasonable, teams with very limited availability will not be allowed to hurt the leagues integrity.

• The scheduler of each team is REQUIRED to contact their opponent scheduler at least one day prior to the default match night by 11:00pm in their conference time zone to discuss potential match rescheduling. Failure to do so may result in a forfeit loss against your team.
• The use of the CAL PM system or Match Comm system is REQUIRED for match scheduling. NO other means of scheduling will be accepted as proof of scheduling.
3.30b Reporting Match
A match consists of two games (rounds). Your match may end in a Win (a score of 2 to 0), a Tie (a score of 1 to 1), or a Loss (a score of 0 to 2). When reporting the scores for a match, Round 1 represents Game 1 and Round 2 represents Game 2. You must only report a win (1-0) or a loss (0-1) in these spaces. Do not report the total number of kills or any other form of score other than these. If a match is a forfeit, only report a score in round 1 (1-0 or 0-1) and use the button marking it a forfeit.
3.40 Delay of Match and Forfeits
The first map must begin within 20 minutes of the agreed start time. A team who does not show up with 5 players at this time will forfeit the match unless his opponent is willing to reschedule. Forfeits are to be reported by submitting a (1-0) win in round 1 only (round 2 and round 3 should be 0-0). A screenshot showing the opponent accounts in your friend's list and the /time command must be taken and will be provided as evidence in the event of a dispute. If this screenshot does not exist a dispute against will go in favor of the disputing team.
3.50 Breaks
Player may take up to 10 minutes between maps to rest or tend to any personal needs. Players that take longer than necessary or abuse this grace period may be subject to forfeits or suspensions.
3.60 Substitutions/Rosters
Any combination of players on a team's roster may play in either game of a match. Five on five play is MANDATORY; the only time at which 4 vs. 5 play will be accepted is in the event of connection issues causing TEMPORARY mid-match problems with any given player. Under no circumstances are teams allowed to use a player that does not appear on their team roster as shown on the CAL website, and if a match was rescheduled to a time after rosters unlock for that division, newly-added players are NOT to be used for that match. Failure to abide by this rule will result in competition suspensions and/or match penalties.

As suggested by several other portions of this ruleset, the use of non-rostered, suspended, or otherwise ineligible players in a CAL match is not allowed under any circumstances. Doing so will result in a suspension or extended suspension of the individual in question, suspension of relevant team management, and may result in match overturn.
3.70 Pausing Match
Pausing the match is allowed in consideration with the 3 timeouts per player limit. However, abuse of this system is considered unsportsmanlike and will have consequences.
3.80 Makeup Match
If your team receives a forfeit win they may apply for a makeup match to remove the forfeit win on their record. The team must PM an admin before Sunday and request a makeup match. Admins will attempt to match teams requesting makeup matches in the following week. These games must be played in addition to the normal season games. Failure to show up for makeup matches will result in the removal of this privilege for your team.
3.90 Save games
Save games are allowed to be used if both teams agree so. It is the responsibility of the teams to come to an argeement before the start of a match, the terms of reloading are up to the teams however we've written a suggestion to speed up any discussion.

Our SUGGESTION to save games:

If the same player drops more than twice no reload is done, otherwise check if the save game is recent.

A save game is outdated if since the save game;
· A rax went down.
· A total of 12 or more kills ocurred. (Aegis charges lost count as kills)
· The nettotal kills changed by 4 or more. (Aegis charges lost count as kills)

The nettotal is the difference in kill score between both teams.
Examples:
A 11-4 score at the save leaves a nettotal difference of 7, a 11-8 score at the drop leaves a nettotal of 3. The nettotal went from 7 to 3, a change of 4, as such, the save is outdated.
A 20-16 score at the save leaves a nettotal difference of 4, a 26-22 score at the drop leaves a nettotal of 4. The nettotal stayed at 4, however 12 kills happened since the save, as such, the save is outdated.
A 5-3 score at the save leaves a nettotal difference of 2, a 12-7 score at the drop leaves a nettotal of 5. No raxes were downed. The nettotal went from 2 to 5, 11 kills happened since the save, as such, the save is valid.

If the most recent save game is outdated, the normal disconnect rules apply.
If the most recent save game is valid, the dropped players team can choose to reload from the save game if they so desire.
4.00 Teams4.10 Roster Size
A team's roster must have at least 5 players and no more than 12.
4.20 Unacceptable Team Names
Team names including, but not limited to, the following will not be tolerated: profanity, hateful to any race, sex, or religious group, condone drug use, or general vulgarity. Teams found to have an offensive name will have 1 of 2 things done: (1) placed inactive until the name is changed or (2) have CAL select an appropriate name for them.
4.30 Battle.net Accounts
Players must use the same battle.net account name for every map and match in which they participate. This account name must be listed under his UniqueID when a player joins a team. Players should not give out their account information. In the event that either a player or league admin feels that an account's security has been compromised, that account will be banned from CAL competition and a new account must be registered with CAL and battle.net.
4.40 Forfeit Wins
A team that has accumulated 3 or more Forfeit Wins, is not be eligible for the Post Season. To avoid this please see [3.80] Makeup Match.
4.40 Forfeit Losses
A team that has accumulated 2 or more Forfeit Losses will be deactivated. To avoid this please see PM an Admin.
5.00 Servers5.10 Server Assignments
All matches in the Pacific Conference will be played on the LORDAERON (US WEST) Battle.net server.
All matches in the Central and Atlantic Conference will be played on the AZEROTH (US EAST) Battle.net server.
All matches in US Divisions with a single Conference will be played on the AZEROTH (US EAST) Battle.net server.
All matches in EU Divisions will be played on the NORTHREND (EURO) Battle.net server.

These are the default server assignments unless explicitly determined by the Game Manager. Players seeking to play their matches on another server must get approval from an admin prior to their match.
5.20 Server/Game Crashes
If the Battle.net server goes down, both captains must join #caleague-wc3 and report that they were unable to play the match. The match will restart and teams will retain any wins from successfully completed games. This includes server splits, and map wide fatal errors. Teams are not forced to select the same heroes, items, or lanes in this case. If a save game is available, reloading is also allowed.
5.30 Disconnects
In the event that a player or host disconnects before the fifth minute of a map, the map is to be restarted with the same settings. This includes the same players selecting the same heroes, abilities, and starting items. Additionally, players will proceed to the lanes they were in until the time of disconnect and any significant actions, such as hero kills, will be reenacted. After the 5:00 minute mark, any remakes due to disconnects will be left up to the team without the disconnected player. When remaking the game all of the settings above will be enforced (same player, items, etc). However, abuse of this system is considered unsportsmanlike and a violation of player conduct code.

If a player disconnects after the fifth minute of a map, the game must continue. The dropped players team has two options. They may leave the items on the dropped hero or they may sell the items directly off of the dropped hero (splitting the resulting money equally to the team). At no time shall a player take an item from a dropped hero or buy an item for a dropped hero. The team may then control the dropped hero.

If one of the teams has a second player drop, making the game 3v5 or 3v4 and less then 20 minutes has been played, the game will be remade or an admin ruling may be requested. If it is past the 20 minute mark, then the game will be decided by an admin after review (possibly leading to a remake), unless both teams agree to remake. This game must be reported to an admin to be finalized and replays must be kept of the dropped game, even on a remake.

In case of a recent saved game being available, a game is to be remade when a player disconnects, teams are to decide whether to use saves and what is considered recent before the start of the match. In case of a remake being required by the rules or admin ruling, this shall be done from the most recent save game.
6.00 Game Play6.10 Restrictions
The administration has the right to restrict any heroes, items, or abilities they see as bugged, overly imbalanced, and so forth.
6.20 Cheating
There will be no tolerance of cheating. If a player is found cheating, they will be immediately banned for one year.
6.30 Exploiting
Harmful exploitation of bugs will not be tolerated. If a player is found exploiting, they will be immediately banned for one year.

An example of exploiting is excessive creep blocking. Excessive creep blocking only applies to blocking friendly creeps, not enemies.
Creep blocking occures when players delay the progress of their creeps along the lane. It is excessive when the majority of a creepwave is delayed for so long that the next creepwave catches up to it (waves are 30 seconds apart) and they create one huge creepwave.
Examples of this are using Furions sprout/treants to completly block the majority of a wave for 30 seconds, or Earthshaker using multiple fissures (or a single fissure completly stopping the creeps permanently).
Please keep in mind that for it to be punishable it needs to apply to the majority of a wave, not single units. The severity of the blocking, repeated occurances and intent will be kept in mind. Furthermore this also doesn't apply to normal boots of travel usage which halts single creeps.
This is mostly done to limit the influence of such skills in matches to keep them from becoming completly gamebreaking.

This also does not apply or hinder neutral creep pulling which is completly legitimate! Neutral creep pulling is NOT considered a form of creep blocking.

Another example is intentionally rerouting friendly creeps into another lane to form huge creepfloods.
6.40 Game Chat
Only team captains may talk using *All Chat* during a game. Abuse of this rule will result in punishment.
6.50 Account Abuse
Players may not intentionally or unintentionally give out their account information to other players. The person who creates a player account on battle.net is considered to own that account and should be the sole player using that account.
7.00 Rules specific to the WC3 DotA division of CAL7.10 Pooling
Pooling of any kind is not allowed. Pooling is defined as purchasing items for use or sale by another player. Sharing as specified by 7.20 is not considered pooling.
7.20 Sharing
The sharing of basic regeneration items, wards, consumables, and gems is allowed. Items shared must be returned in a timely manner and may not be kept or used for any other purpose. The following items are the only allowable items:
· Sentry wards
· Observer wards
· Scroll of Teleportation
· Clarity Potion
· Flasks of Sapphire Water
· Chickens (for usage)
· Ring of Regeneration
· Ring of Health
· Sobi Mask
· Void Stone
· Ancient Tango of Essifation
· Gem of Truesight
· Bottle
7.25 Dropped/Enemy Items
When an item is dropped by a player or chicken and recovered by an opposing player, this item is considered an Enemy Item.

A team may freely use or trade an enemy item to allied players at any time.
If the item is dropped again and recovered by the original team, the item is still considered an Enemy Item for the original owners.

For example, a Sent player dies and drops a Rapier. The rapier is then recovered by a Scourge player. The rapier is now considered an enemy item and the player immediately suicides on Roshan to trade the rapier to a teamate. Later on, the rapier is dropped again and recovered by a Sentinel player. The item is now considered an enemy item for the Sentinel team. These string of events are all considered legal.

When an item is dropped by a chicken and recovered by a friendly player, the items acquired in this way must be immediately transferred to the proper player. Do not attack creeps or heroes while holding an item that is required in this fashion.

When an item is dropped by a player, friendly players may not recover it. They can either destroy said item or let it await the return of the hero that dropped it.

Another example, a Sent player dies and drops a Rapier. The rapier cannot be recovered by your team. The rapier is still considered a friendly item and can only be recovered by the enemy team or the original user of the item. If the rapier is recovered by the enemy team once, it goes back to the enemy item rule and stays that way. This rule is to prevent possible abuse of exchanging rapiers with teammates when the rapier is first created.
7.30 Sharing Control
Players may share control to allow teammates to use their chicken and/or hero to purchase items. Items purchased in this way must be immediately transferred to the proper player. Do not attack creeps or heroes while holding an item that is required in this fashion.
7.30 Observing
Only admins or admin sanctioned people may observe matches. Unless allowed by admins, no game shall contain observers.
7.40 Team Killing
Team killing is allowed in CAL matches. Under the condition that the teammate is doomed or poisoned, the ability to kill your teammates is allowed for game play purposes. It is an advanced part of the game and will not be restricted.
7.50 Backdooring/Throne or Tree Killing
Backdooring in CAL games is allowed. However, instances of teleport abuse are not allowed. You cannot use any form of teleport (furion skill, ignis fatuus, or Boots of Travel) to enter an enemy base UNLESS your creeps are already present in the base. So, for example, teleporting with Boots of Travel onto an ignis fatuus that runs in to backdoor is illegal. Another example is having your teamates backdoor and enter an enemy base and then teleport to your teamates as Furion. This is illegal because your creep wave is not present.
Some of these measures have since been restricted in recent mapversions in support of this rule.
8.00 Disputes8.10 Reporting Dispute
If you believe your opponent was cheating or guilty of some form of rule abuse you must report a dispute within 48 hours of the match. An admin will request all replays and screenshots needed.
9.00 Changes
The Cyberathlete Amateur League reserves the right to modify the rules as needed. This includes changes due to software updates or releases, competition committee decisions and all other changes deemed necessary to the league. Teams should check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that the rules listed are guidelines that CAL will use to try and ensure fair and competitive play and are subject to interpretation by the CAL admins based on the spirit of the rule and game.

Paradoxxx
10-23-2006, 12:24 PM
Muss start someplace, I have decided to open the thread with a date. Thats about it :), will keep modifing the post with more info.

Date - December 23rd
Time - 9:00am till
Cost - $100 per Team
VERSION - 6.37 (latest stable map @ www.getdota.com (http://www.getdota.com))
Venue - Java Gaming Limited. Campus House EMR, St Augustine.
Max Teams - 12


Payments can be made to Vijay Ramnine/Mark Paguandas at Java or to Scar/Pweffmeister(chagunas)/Myself.


Registered Teams

Globenet Shooters (GnS) - PAID (will update members)

Prizes (Not official)1st - $500
2nd -$250

Fastest First Blood and win($100) [No Techies]
Quickest Win ($150)
Rules (Copy pasted from caleague.com)1.00 Division Information1.10 Introduction
The Cyberathlete Amateur League has been modeled after the highly popular leagues of the 20th century: the NBA, NFL, and NHL. Both the rules and conduct have been inspired by these professional sports, as online gaming soon will be considered one of them.

The Warcraft III Defense of the Ancients League is comprised of three (12-week) seasons per year. Schedules will consist of 8 regular season weeks; qualifying teams will advance to the playoffs. After the completion of each season, the league will restart.

The Warcraft III: The Frozen Throne expansion will be used at all times.
1.20 Definitions
· Map - A virtual battlefield where player compete. Each week teams will have the opportunity to compete on two maps against another team in one match.
· Game - A game is played on a map. One team plays as Sentinel, the other team plays as Scourge. The winner is the team who destroys his opponent's world tree, or frozen throne.
· Match - A match is two games. During the match, each team will play as Sentinel and Scourge.
· Home team - The team listed in the left column on the schedule page.
· Away team - The team listed in the right column on the schedule page.
· Team Captain - Before the start of the match, each team designates a team member as the Team Captain.
1.30 Map Selections
The map which will be used is 6.37.
2.00 Player Rules
Players are responsible for ensuring that they know, understand, and follow all rules.2.10 Screenshots
The Captains, at the race selection screen, must input the command /time and both captains must say, "CAL Match: Teamname vs. Teamname" and take a screenshot. Both Captains must keep these screenshots at least one month.

Also, in DotA CAL-M, CAL-I and EU CAL-M, Captains are to take a screenshot at the end of the game with the scoreboard shown. This should be done in the lapse between the world tree or frozen throne going down and victory appearing or when people FF. These are for promotional uses but required none the less and should be emailed, with the demos to the designated replay admin, anthony.collins@caleague.com
2.20 Replays
Replays (demos) are required for every match played and you must have a demo for each map played. You must keep these demos for the entire season. If a formal dispute is made, an admin has up to 4 weeks to request the replay. If a player refuses to upload their replay to the designated server, the match will be overturned and suspension/expulsions may occur.

For CAL-M and CAL-I teams are expected to send these demos to the designated replay admin along with a match result screenshot when reporting. A matchreport will not be considered valid until demos are sent in. This means that if at the end of the season it becomes appearant the demos were not sent in, the matches will be considered unplayed.
This include demos that are shorter than 10 minutes due to save/remakes, if nothing else atleast the line up used is to be public. E-mail these to anthony.collins@caleague.com or bogdan.barbu@caleague.com for Europe.
2.30 Multiple teams
Players may only be on one US wc3 DotA team and on one EU wc3 DotA team roster at any given time.
This means you may not be in 2 DotA Open/Intermediate/Main/Invite teams or any combination of these.
This means you may not be in 2 DotA EU Open/EU Main teams or any combination of these.
This means you may be in 1 DotA Open/Intermediate/Main/Invite team and 1 DotA EU Open/EU Main team.
Ladder may also be played separately.
2.40 Player Conduct
Players are required to conduct themselves in a professional manner, showing sportsmanship and respect for all parties involved. At no point will smacktalking or insults be tolerated. This goes for both interaction with other players and CAL Staff. Especially when combined with violations of rule 6.40 "Game Chat" little leniency will be shown. Players failing to show proper player conduct, depending on severity, do not only risk a suspension for themselves, but also match forfeits and a suspension for their team captain and/or leader.
2.50 Compromised Accounts
An account (both on Bnet and the CAL site) is linked to one player. Any sharing of accounts is prohibited and will lead to removal of the account that has shared access as well as the accounts of the players accessing this account.
3.00 Match Information3.05a Hollywood Hack
All players, except players using Mac OS (who will be detected as running Mac OS), are required to install and run the version of Hollywood Hack (HH) located under the Files link for the division.
A setup and use guide can be found here: http://forums.caleague.com/showthread.php?t=33317

The host must run HH in Server Mode. All joining players must run HH in Client Mode. Mac OS players may not host a game.

Failure to meet this requirement for every game may result in your teams removal from CAL. Please report any teams unwilling to play using HH.

If a cheat or hack is detected, all players will be notified. The host must immediately Pause the game and then Save the game, players are not to be kicked. All players must then save their HH log file, game replays in addition to any other proof they may wish to submit to an admin. Either an admin must be contacted right away or the match must be reported with a 0-0 score (for both games) and a Cheating dispute filed by the team opposing the player that was reported by HH. Failure to follow this protocol may result in nullification of the match. If found cheating the player involved may face suspension and his team removal from the league.

Failure to provide sufficient proof, failure to follow these rules, or reporting a false cheating claim may result in a loss and/or suspension for your team.
3.05b Hollywood Hack Logs
The host of each game is to save the HH server log at the end of the game. This log is to be sent to both team leaders.
Leaders must keep these demos for the entire season. If a formal dispute is made, an admin has up to 8 weeks to request the log. If a leader refuses to upload a log to the designated server, the match will be overturned and suspension/expulsions may occur.
3.10 Setup
A match consists of two games. The game mode for all games will be -LM (League Mode), which is 5v5 Normal Pick.

At the start of the match, the Away team has the option of selecting either Side or Host. Selecting Side means the away team must declare to play Sentinel or Scourge during the preparation for game 1. Afterwards, the Home team may decide which team will host game 1. Selecting Host means the Away team must declare which team will host game 1. Afterwards, the Home team may decide to play Sentinel or Scourge during game 1.

The teams will swap hosts and sides during game 2.

Once players have joined the game, all players will perform actions listed under [2.10 Screenshots] at the race selection screen.

Once a game has started, players will take turn selecting their heroes as defined by League Mode (-LM).

During this mode, players will take turns selecting a hero. A player will have 20 seconds to select his hero. If he does not select a hero in this time, he will not get a hero. If this happens a remake will be issued. During this remake, players must play in the same positions and select the same heroes up until the point where a hero was not selected. Any game actions that have occurred such as the purchasing of items or giving of first blood must also happen during the remake.

The order of selection is as follows:

- Side1 1 Hero
- Side2 2 Heroes
- Side1 2 Heroes
- Side2 2 Heroes
- Side1 2 Heroes
- Side2 1 Hero

Whichever side starts picking is decided randomly.

At the conclusion of every game, captains must save the replay as defined in [2.20 Replays] and the host much save the HH log [3.05b Hollywood Hack Logs].
3.10 Hosting
A host for all US divisions (except CAL DotA I) must be North American and a host for all EU divisions must be European unless teams agree otherwise.
The exception for CAL I is in place because the teams in CAL I requested this and were not going to enforce this rule regardless.

If a team can not field a US host (or in EU divisions, an EU Host) they may request a neutral host be used for their map, this neutral host has to be CAL staff, so please ensure to request such with enough notice!
3.20 Winning
A team winning both games will be rewarded 2 points. A team winning neither game will be rewarded 0 points. If both teams each win a game, then both teams will be rewarded 1 point.
3.30 Scheduling
Default match time will be at 8:00pm local to the conference time zone on the designated match night.
The Pacific Conference's default time is 8PM PST.
The Central Conference's default time is 8PM CST.
The Atlantic Conference's default time is 8PM EST.
For US Divisions with only one conference the default time is 8PM EST.
For EU Divisions the default time is 8PM CEST (7pm GMT).

Teams have the option of setting up their own time during the week to play their match and should do so by contacting the other team via CAL PM or the Match COM system.
If a time can not be agreed upon, the default match time must be used. Scores have to be reported no later than Saturday at 10:00pm EST. This allows a buffer for players to play their matches. If you need to schedue a game beyond this limitation please contact an admin. If no scores have been reported - both teams will receive a forfeit. If rescheduling is needed, you must get prior approval from an admin.
Teams should attempt to play both games consecutively, however if it is more convient you may play games on different nights. We expect teams to be reasonable, teams with very limited availability will not be allowed to hurt the leagues integrity.

• The scheduler of each team is REQUIRED to contact their opponent scheduler at least one day prior to the default match night by 11:00pm in their conference time zone to discuss potential match rescheduling. Failure to do so may result in a forfeit loss against your team.
• The use of the CAL PM system or Match Comm system is REQUIRED for match scheduling. NO other means of scheduling will be accepted as proof of scheduling.
3.30b Reporting Match
A match consists of two games (rounds). Your match may end in a Win (a score of 2 to 0), a Tie (a score of 1 to 1), or a Loss (a score of 0 to 2). When reporting the scores for a match, Round 1 represents Game 1 and Round 2 represents Game 2. You must only report a win (1-0) or a loss (0-1) in these spaces. Do not report the total number of kills or any other form of score other than these. If a match is a forfeit, only report a score in round 1 (1-0 or 0-1) and use the button marking it a forfeit.
3.40 Delay of Match and Forfeits
The first map must begin within 20 minutes of the agreed start time. A team who does not show up with 5 players at this time will forfeit the match unless his opponent is willing to reschedule. Forfeits are to be reported by submitting a (1-0) win in round 1 only (round 2 and round 3 should be 0-0). A screenshot showing the opponent accounts in your friend's list and the /time command must be taken and will be provided as evidence in the event of a dispute. If this screenshot does not exist a dispute against will go in favor of the disputing team.
3.50 Breaks
Player may take up to 10 minutes between maps to rest or tend to any personal needs. Players that take longer than necessary or abuse this grace period may be subject to forfeits or suspensions.
3.60 Substitutions/Rosters
Any combination of players on a team's roster may play in either game of a match. Five on five play is MANDATORY; the only time at which 4 vs. 5 play will be accepted is in the event of connection issues causing TEMPORARY mid-match problems with any given player. Under no circumstances are teams allowed to use a player that does not appear on their team roster as shown on the CAL website, and if a match was rescheduled to a time after rosters unlock for that division, newly-added players are NOT to be used for that match. Failure to abide by this rule will result in competition suspensions and/or match penalties.

As suggested by several other portions of this ruleset, the use of non-rostered, suspended, or otherwise ineligible players in a CAL match is not allowed under any circumstances. Doing so will result in a suspension or extended suspension of the individual in question, suspension of relevant team management, and may result in match overturn.
3.70 Pausing Match
Pausing the match is allowed in consideration with the 3 timeouts per player limit. However, abuse of this system is considered unsportsmanlike and will have consequences.
3.80 Makeup Match
If your team receives a forfeit win they may apply for a makeup match to remove the forfeit win on their record. The team must PM an admin before Sunday and request a makeup match. Admins will attempt to match teams requesting makeup matches in the following week. These games must be played in addition to the normal season games. Failure to show up for makeup matches will result in the removal of this privilege for your team.
3.90 Save games
Save games are allowed to be used if both teams agree so. It is the responsibility of the teams to come to an argeement before the start of a match, the terms of reloading are up to the teams however we've written a suggestion to speed up any discussion.

Our SUGGESTION to save games:

If the same player drops more than twice no reload is done, otherwise check if the save game is recent.

A save game is outdated if since the save game;
· A rax went down.
· A total of 12 or more kills ocurred. (Aegis charges lost count as kills)
· The nettotal kills changed by 4 or more. (Aegis charges lost count as kills)

The nettotal is the difference in kill score between both teams.
Examples:
A 11-4 score at the save leaves a nettotal difference of 7, a 11-8 score at the drop leaves a nettotal of 3. The nettotal went from 7 to 3, a change of 4, as such, the save is outdated.
A 20-16 score at the save leaves a nettotal difference of 4, a 26-22 score at the drop leaves a nettotal of 4. The nettotal stayed at 4, however 12 kills happened since the save, as such, the save is outdated.
A 5-3 score at the save leaves a nettotal difference of 2, a 12-7 score at the drop leaves a nettotal of 5. No raxes were downed. The nettotal went from 2 to 5, 11 kills happened since the save, as such, the save is valid.

If the most recent save game is outdated, the normal disconnect rules apply.
If the most recent save game is valid, the dropped players team can choose to reload from the save game if they so desire.
4.00 Teams4.10 Roster Size
A team's roster must have at least 5 players and no more than 12.
4.20 Unacceptable Team Names
Team names including, but not limited to, the following will not be tolerated: profanity, hateful to any race, sex, or religious group, condone drug use, or general vulgarity. Teams found to have an offensive name will have 1 of 2 things done: (1) placed inactive until the name is changed or (2) have CAL select an appropriate name for them.
4.30 Battle.net Accounts
Players must use the same battle.net account name for every map and match in which they participate. This account name must be listed under his UniqueID when a player joins a team. Players should not give out their account information. In the event that either a player or league admin feels that an account's security has been compromised, that account will be banned from CAL competition and a new account must be registered with CAL and battle.net.
4.40 Forfeit Wins
A team that has accumulated 3 or more Forfeit Wins, is not be eligible for the Post Season. To avoid this please see [3.80] Makeup Match.
4.40 Forfeit Losses
A team that has accumulated 2 or more Forfeit Losses will be deactivated. To avoid this please see PM an Admin.
5.00 Servers5.10 Server Assignments
All matches in the Pacific Conference will be played on the LORDAERON (US WEST) Battle.net server.
All matches in the Central and Atlantic Conference will be played on the AZEROTH (US EAST) Battle.net server.
All matches in US Divisions with a single Conference will be played on the AZEROTH (US EAST) Battle.net server.
All matches in EU Divisions will be played on the NORTHREND (EURO) Battle.net server.

These are the default server assignments unless explicitly determined by the Game Manager. Players seeking to play their matches on another server must get approval from an admin prior to their match.
5.20 Server/Game Crashes
If the Battle.net server goes down, both captains must join #caleague-wc3 and report that they were unable to play the match. The match will restart and teams will retain any wins from successfully completed games. This includes server splits, and map wide fatal errors. Teams are not forced to select the same heroes, items, or lanes in this case. If a save game is available, reloading is also allowed.
5.30 Disconnects
In the event that a player or host disconnects before the fifth minute of a map, the map is to be restarted with the same settings. This includes the same players selecting the same heroes, abilities, and starting items. Additionally, players will proceed to the lanes they were in until the time of disconnect and any significant actions, such as hero kills, will be reenacted. After the 5:00 minute mark, any remakes due to disconnects will be left up to the team without the disconnected player. When remaking the game all of the settings above will be enforced (same player, items, etc). However, abuse of this system is considered unsportsmanlike and a violation of player conduct code.

If a player disconnects after the fifth minute of a map, the game must continue. The dropped players team has two options. They may leave the items on the dropped hero or they may sell the items directly off of the dropped hero (splitting the resulting money equally to the team). At no time shall a player take an item from a dropped hero or buy an item for a dropped hero. The team may then control the dropped hero.

If one of the teams has a second player drop, making the game 3v5 or 3v4 and less then 20 minutes has been played, the game will be remade or an admin ruling may be requested. If it is past the 20 minute mark, then the game will be decided by an admin after review (possibly leading to a remake), unless both teams agree to remake. This game must be reported to an admin to be finalized and replays must be kept of the dropped game, even on a remake.

In case of a recent saved game being available, a game is to be remade when a player disconnects, teams are to decide whether to use saves and what is considered recent before the start of the match. In case of a remake being required by the rules or admin ruling, this shall be done from the most recent save game.
6.00 Game Play6.10 Restrictions
The administration has the right to restrict any heroes, items, or abilities they see as bugged, overly imbalanced, and so forth.
6.20 Cheating
There will be no tolerance of cheating. If a player is found cheating, they will be immediately banned for one year.
6.30 Exploiting
Harmful exploitation of bugs will not be tolerated. If a player is found exploiting, they will be immediately banned for one year.

An example of exploiting is excessive creep blocking. Excessive creep blocking only applies to blocking friendly creeps, not enemies.
Creep blocking occures when players delay the progress of their creeps along the lane. It is excessive when the majority of a creepwave is delayed for so long that the next creepwave catches up to it (waves are 30 seconds apart) and they create one huge creepwave.
Examples of this are using Furions sprout/treants to completly block the majority of a wave for 30 seconds, or Earthshaker using multiple fissures (or a single fissure completly stopping the creeps permanently).
Please keep in mind that for it to be punishable it needs to apply to the majority of a wave, not single units. The severity of the blocking, repeated occurances and intent will be kept in mind. Furthermore this also doesn't apply to normal boots of travel usage which halts single creeps.
This is mostly done to limit the influence of such skills in matches to keep them from becoming completly gamebreaking.

This also does not apply or hinder neutral creep pulling which is completly legitimate! Neutral creep pulling is NOT considered a form of creep blocking.

Another example is intentionally rerouting friendly creeps into another lane to form huge creepfloods.
6.40 Game Chat
Only team captains may talk using *All Chat* during a game. Abuse of this rule will result in punishment.
6.50 Account Abuse
Players may not intentionally or unintentionally give out their account information to other players. The person who creates a player account on battle.net is considered to own that account and should be the sole player using that account.
7.00 Rules specific to the WC3 DotA division of CAL7.10 Pooling
Pooling of any kind is not allowed. Pooling is defined as purchasing items for use or sale by another player. Sharing as specified by 7.20 is not considered pooling.
7.20 Sharing
The sharing of basic regeneration items, wards, consumables, and gems is allowed. Items shared must be returned in a timely manner and may not be kept or used for any other purpose. The following items are the only allowable items:
· Sentry wards
· Observer wards
· Scroll of Teleportation
· Clarity Potion
· Flasks of Sapphire Water
· Chickens (for usage)
· Ring of Regeneration
· Ring of Health
· Sobi Mask
· Void Stone
· Ancient Tango of Essifation
· Gem of Truesight
· Bottle
7.25 Dropped/Enemy Items
When an item is dropped by a player or chicken and recovered by an opposing player, this item is considered an Enemy Item.

A team may freely use or trade an enemy item to allied players at any time.
If the item is dropped again and recovered by the original team, the item is still considered an Enemy Item for the original owners.

For example, a Sent player dies and drops a Rapier. The rapier is then recovered by a Scourge player. The rapier is now considered an enemy item and the player immediately suicides on Roshan to trade the rapier to a teamate. Later on, the rapier is dropped again and recovered by a Sentinel player. The item is now considered an enemy item for the Sentinel team. These string of events are all considered legal.

When an item is dropped by a chicken and recovered by a friendly player, the items acquired in this way must be immediately transferred to the proper player. Do not attack creeps or heroes while holding an item that is required in this fashion.

When an item is dropped by a player, friendly players may not recover it. They can either destroy said item or let it await the return of the hero that dropped it.

Another example, a Sent player dies and drops a Rapier. The rapier cannot be recovered by your team. The rapier is still considered a friendly item and can only be recovered by the enemy team or the original user of the item. If the rapier is recovered by the enemy team once, it goes back to the enemy item rule and stays that way. This rule is to prevent possible abuse of exchanging rapiers with teammates when the rapier is first created.
7.30 Sharing Control
Players may share control to allow teammates to use their chicken and/or hero to purchase items. Items purchased in this way must be immediately transferred to the proper player. Do not attack creeps or heroes while holding an item that is required in this fashion.
7.30 Observing
Only admins or admin sanctioned people may observe matches. Unless allowed by admins, no game shall contain observers.
7.40 Team Killing
Team killing is allowed in CAL matches. Under the condition that the teammate is doomed or poisoned, the ability to kill your teammates is allowed for game play purposes. It is an advanced part of the game and will not be restricted.
7.50 Backdooring/Throne or Tree Killing
Backdooring in CAL games is allowed. However, instances of teleport abuse are not allowed. You cannot use any form of teleport (furion skill, ignis fatuus, or Boots of Travel) to enter an enemy base UNLESS your creeps are already present in the base. So, for example, teleporting with Boots of Travel onto an ignis fatuus that runs in to backdoor is illegal. Another example is having your teamates backdoor and enter an enemy base and then teleport to your teamates as Furion. This is illegal because your creep wave is not present.
Some of these measures have since been restricted in recent mapversions in support of this rule.
8.00 Disputes8.10 Reporting Dispute
If you believe your opponent was cheating or guilty of some form of rule abuse you must report a dispute within 48 hours of the match. An admin will request all replays and screenshots needed.
9.00 Changes
The Cyberathlete Amateur League reserves the right to modify the rules as needed. This includes changes due to software updates or releases, competition committee decisions and all other changes deemed necessary to the league. Teams should check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that the rules listed are guidelines that CAL will use to try and ensure fair and competitive play and are subject to interpretation by the CAL admins based on the spirit of the rule and game.

seven
10-23-2006, 02:32 PM
Oh lawd....u want men to post replies about yuh lazy thread...how much, when to register and was the prize.....

Paradoxxx
10-23-2006, 03:06 PM
no i dont expect replies, I just wanted you guys to know the date :)

ÏvØr¥
10-23-2006, 04:36 PM
could you change the date. Like the 26th or something later than the 19th :) ..........
We could make it after the 19th.....

Paradoxxx
10-23-2006, 04:40 PM
Hmm I guess its early enough to make that call.

ÏvØr¥
10-23-2006, 05:03 PM
thanx alot... cool well i guess we comin..
:)

:)

:)

MG
10-30-2006, 11:35 AM
i feel that date gonna cause rel conflict wit men and their exams...

bill
10-30-2006, 04:26 PM
for real that may conflict with studying and what not.
still early a guess if it ok and ppl think it could be moved, i still have to chain up ppl head to enter.

seven
10-31-2006, 02:58 PM
para jus to be safe i feel u should reconsider the date cause men exams starting early december...hmmm....is either it move up 2 weeks or january sweat ftw

Or the sweat could jus be for men who working or jus bombing around or men who jus doh give a shit bout exams

Paradoxxx
10-31-2006, 03:47 PM
Interesting.

Would it be best for all concerned to put the tourney off for december then? Or a date during vacation?

ecktt
10-31-2006, 04:00 PM
I say december the 23rd! Everone should be free. As always, make sure yuh have a bottle of Jam for a first kill prize

bill
10-31-2006, 06:07 PM
23rd lawd that my friend birthday and mine is 19th u mad christmas is 2 dayz and hmm that is along weekend but is a sunday before a long weekend that not nice is a very family oriented time maybe dec 3 a hold week after?

archvile
10-31-2006, 10:02 PM
what day was tourney last year again? i doh think date was a issue then..

Fault
10-31-2006, 10:52 PM
One sunday isnt going to make anyone fail their exams. How about we just have the tourney on Nov 26th?

opium
10-31-2006, 10:55 PM
hmm why not set it on during de holidays, we back in trinidad anyway( yeah de mafia in trinidad to run dota), and since dota brings out most of the gamers in gamers :( we could say host a case mod competiion too???

kill 2 cpus with 1 overclock???? make ting more interesting

Paradoxxx
11-06-2006, 09:10 AM
The tourney will be on the 26th. Many persons have already made plans for this date and a team actually paid their cash upfront.

GL to all and spread the word as slots will be limited.

slickdre
11-06-2006, 10:21 AM
well the 26th looks like a good day...once everone exams finish they should be plenty teams to play....wat is the limit number of teams to play in the tourney???

soldier
11-06-2006, 11:43 AM
Yea well. My birthday is on the 13th so .. adjust to suit. expecting presents:D

Mr Shooter
11-07-2006, 12:29 PM
Clan GnS ready when u guys are.The 26th sounds gr8, but if u guys really need to extend the time we won't mind its understandable. Our guys can use the extra time to practice cuz we ain't all that good.

Paradoxxx
11-07-2006, 01:52 PM
updated your name on the first post Mr Shooter.

Its not all about winning, playing with your team against others to learn and meeting some of the persons you have been playing against online for the first time are some underlow boons of tourneys.

We might even be lucky to have a few TG-Badtings there

Mr Shooter
11-07-2006, 02:09 PM
Thanks man and yeah I agree the experience is a definate bonus,we're ready !!!
BTW 6.37b? Where u get that map? I'm expecting better than that from u Cole, lol. Plz update ur post. Thanks

Paradoxxx
11-15-2006, 12:00 PM
Thats shooter!
I made a mistake with the map version (6.37)

The tourney has been delayed to the suggested date of 23rd Dec due to conflicts with the 3vs3 league and UWI exams as well as to space out TG events. (Console tourney 1 week before).

This gives me a little more time to fully prepare for the event, I want to redo all java machines as well as review all equipment to ensure the best possible experience for participants.

Its still on!!

Mr Shooter
11-15-2006, 04:03 PM
Finally, we have some rules to work wit, but from watI reading here is not all ah dem we playin by and if so which ones we not playin by? So it looks like is jus we for de while I hope it has a large turnout, de date doh look like a prob for we gives is the much needed time to get ready, to be honest its our first tourney and we wanna make a good showing.

Paradoxxx
11-15-2006, 04:14 PM
We expect attendance by atleast 10 teams. I am working out prize information atm and will cut off rules that don't apply to this tourney.

seven
11-27-2006, 12:00 PM
yea para...give me a list of the console games being played please....hope N64's smash brothers there...i doh mind running some of that...its bin a while....oh yea and if we having HALO2 as well?

Paradoxxx
11-27-2006, 01:53 PM
Arite hear this idea. I need some feedback asap, I have a template for a flyer just waiting for confirmation of this info.

We have $1000 in prizes,

1st $500
2nd $250

Quickest FB in the tourney gets $100
Quickest Win gets $150

If we get more than 10 we could add to the 1st and 2nd prizes?

soldier
11-27-2006, 02:35 PM
TG- Badtings.. heh.. You have the red carpet ready? :rolleyes:

Will have to talk around. Who knows. We may be there. We may not.:(

Ah well. 23rd looks like a good date though!! Nice stuff @ fixing up pcs:)

Shud be a good tourney. Hope it's not like the last.. sigh.. cough :p

seven
11-27-2006, 02:45 PM
sounds good para...jus need to get 10 teams das all

Paradoxxx
11-27-2006, 03:40 PM
I expect the following teams

WoW
Toro+Crew
RnH
Shooters
GrandeMen
TyB (1 team)
Southmen (ups and crew)


Now to get some of the rest.

BTW tourney is on the 17th Dec!! 23rd was to close to the 25th :)

MG
11-27-2006, 04:05 PM
well i would like to think this would be a good tourney, considering the teams being called thus far. still have a lot of names missing from the roster, so i assume more teams will be showing up, thus better prizes. :)

think the best part about this for Team RnH would be the opportunity for our star player to run wit us. after all, we did give him MVP for kukka tourney :p

phoenix31tt
11-27-2006, 04:33 PM
sorry i wasnt aware of that mvp... who is that?

scaR
11-27-2006, 08:18 PM
Arite hear this idea. I need some feedback asap, I have a template for a flyer just waiting for confirmation of this info.

We have $1000 in prizes,

1st $500
2nd $250

Quickest FB in the tourney gets $100
Quickest Win gets $150

If we get more than 10 we could add to the 1st and 2nd prizes?

Sell FB and split the cash ftw? Same for the other, why get money for beating up some noob team.

I think perhaps $100 for whoever gets the most FB in the tournament. This will ensure that one of the better players on a team that reached far will get it. Make it so you need more than 1 to win.

Also how about $100 for the most net kills in the tourney instead of the quick win thing? eg. 17 kills - 6 deaths = 11 pts.

archvile
11-28-2006, 09:49 AM
why the damn dates ah these tings does encroach on christmas dinner dates man ahhh dammit

Crixx_Creww
11-28-2006, 10:27 AM
hmm, just wanna mention that the 17th clashes with another big dota tourney :(

but if the max is 12 teams then maybe you wont mind clashing.

MG
11-28-2006, 10:52 AM
se7en i am talking about Musa :D (and our team gave him it)

crixx which tourney are you referring to? i don't recall seeing details of any of other 'big tourney' :confused:

Paradoxxx
11-28-2006, 10:54 AM
Indeed at the 17th clashing, I want to ensure that our team goes and wins that prize, the level of play in the west is way below par.

December the 10th?

Geese
11-28-2006, 11:23 AM
kinda makes sense @ 10th.. warm up idmc ?

phoenix31tt
11-28-2006, 11:31 AM
crixxx do you play in tech source?... are they having a tourney... i know some people that does go there and sweat cod and what not... i here it have a man who is the BOmb (in dota) there goes by the name of crix... and i was like ::eek: how come i eh hear bout he on tg... u d man?

Paradoxxx
11-28-2006, 12:17 PM
Probably the same guy phoenix and yes crixx has come on the server to play (a few times). Hard is relative to where you play phoenix you should know that, men like heady 'run things' at TechSource.

shizz
11-28-2006, 12:26 PM
send some info my way Ill put up something on my site

Crixx_Creww
11-28-2006, 12:37 PM
lol @ phoenix and para yes

doh be on heady nah, das ah boss.

THe tourney that iam reffering to starts runs from the 15th to the 17th
5v5 i believe with a first prize of $5000. Didnt wanna bring up de details until yall actually ask for details.

And iam concerned about the clash cause we WANT yall to come play.

ITs a 5v5 dota 5k i believe
coduo 5v5 either 5 or 3k, ill edit this wen i refresh my memory
a tekken 5 tourney for 1500
and halo 3v3 for 3k i believe.

60 dollars entrance per man.
@ teh stadium, NOT the same place as ARENA, not an arena event or anything, just a less complicated tourney.

Oh and yes i play @ tech source phoenix duhh
and yes i play on the tg server alot more than you give me credit for para! i was like online saturday and sunday,... para yu kick me out a league game i think it was, went on to own it up on the 2 games that ACTUALLY FLIKKIN PLAY OUT!! OMFG MEN COULD JUMP OOUT AH GAME ONLINE!! WAYYY!

and umm.. oh yeah i played in java once, dont know if it was java's "hotmen", except for box and kairi everyone else was super duper mega hyper pull stones. Much rather play on the server than java men yes

oh and OMG them men cannottt type in a game!! everrything they hadda shout! is likie wtff! alyuh never hear bout mc stealth!!??? is like eh look ah man bottom quick fellas gyankkk himmm dooo eeeeet!! and iam like uhh fellas type please, iam pretty sure he knows we coming now... >.>

shizz
11-28-2006, 12:54 PM
ent @ crixx.

The DOTA is 3v3 $3000.00
The COD is 5v5 $5000.00

phoenix31tt
11-28-2006, 01:00 PM
lol lawd crixxx... eh i was not saying nothing about the skill level of players in tech source eh... i was jus sayin i never heard a side from there... u know how all gls have they hard side... but since para say heady is d top man dey... :eek: anyways good luck with the tourney... but crixx... why were u holding back details if u want us to come... was it posted on tg?... i wanna come 1 of these tourneys so meet the peeps i does be gaming wit... and the ones who call me fake_phoenix :(... lol...
hopefully i go get drafted into a team or increase team p to 5 membas and come and own...

haha para how come men does roll tru java and only get d nubs to play wit?

Crixx_Creww
11-28-2006, 01:08 PM
Um we didnt say heady was THE top, buh he is a boss undoubtedly

And why we didnt post the details of the tourney yet?

Cause we didnt wanna do something that may be seen as a hostile action. SO, if men like para says its ok,then we will post all the info, including registration link and everything.

Lawl @ phake phoenix indeed ^_^

Paradoxxx
11-28-2006, 01:13 PM
Consider some TG gamers a bit richer :)

Java is an open cafe, while box is hard, kari (kayru) is definately not. At nights is when the 'real' dota training goes on and the only major talking is either a buff or a taunt.

Seriously speaking the dota play in Trinidad sucks, you all have not really seen the hard teams and dont' believe baego with his 'go on eurobattle' shit, CLAN TDA!!!

phoenix31tt
11-28-2006, 01:18 PM
i hear euro battlenet is extremely waste of good time... go there if u feeling down and want to blaze some nubs or sum... i've never seen a cal or clan tda replay to see what real hard is like... hadda go check out some

Crixx_Creww
11-28-2006, 01:18 PM
wow you could actually type baego now, cool.

Anyways, where do you see the really hard teams para?

Bnet?

scaR
11-28-2006, 01:40 PM
Yeah, eurobattle weak.

Clan TDA = Bnet

MG
11-28-2006, 01:56 PM
k, tourney sounds good. would have actually preferred for it to be a 5v5 since i would like my full team to get 'equal' opportunities to play. are there any subs included in the 3v3 crixx? :confused:

just like all the previous tourneys, i'm not gettin excited over it until it is finished! to many tourneys have failed in the past. :mad:
not an attempt to blight yours or anything, but the higher the prize money the less likely they seem to pull through. guess maybe u can take that as a precaution to ensure that yours does not suffer the same faith. :cool:

Paradoxxx
11-28-2006, 02:10 PM
Its statments like these that have me thinking that hard is relative.
doh be on heady nah, das ah boss

Would you also say daemonx is hard? I am not dissing these players they are good but relative to the ppl they play.


haha para how come men does roll tru java and only get d nubs to play wit?

Most of the gosu players come out at nights or during the late evening. In addition alot of the java guys keep special jutsus for tourneys and such, MG is the main strat maker uper.

soldier
11-28-2006, 02:36 PM
Jah. All these dates chaning.

10th sounds great thought! Remember soldier's birthdya is on the 13th :)

Of course we can bopc right?

This tourney looks like its going to be big..

Par you shud change the date in the topic so as not to confuse ne one!

Mr Shooter
11-28-2006, 03:47 PM
@Crixx- When is de registration date for dat tourney you talkin bout?

@Para- Kill de first blood prize and add the pot to most kills for the tourney as scaR suggested, and I saw you gave a suggested new date as the 10th, anyday is good by us once its on a weekend.

Wat bout items? Mekansm and Book of Necro, how many per team? Refresher wiil it be allowed?

seven
11-28-2006, 05:05 PM
this entire thread have me flicking confused...what it is men really talking bout here?

2 tourneys JAVA and stadium?

then it have talk bout West men weak...and bout man winning MVP award...and MG saying 3 v 3?(in what?)

P.S. please put your tourney info in separate threads please....and the 17th sounds good para...lawd too much mc reading all over the place in this thread :mad:

MG
11-28-2006, 05:17 PM
lol@ se7en

yes there are 2 tourneys. one being a 5v5 in java, the other being a 3v3 that crixx has brought to our attention as it would be clashing dates with the java tourney.

the mvp was something that our team came up with, since he had such a large impact on our performance in kukka's tourney.

and finally...the West men weak comment was directed to the internet cafes from the west. it was not directed to your team (team West) as you seemed to think it did.

either way, t'was all relevant to this thread as we're trying to finalise a date for Java's tourney without any other tourneys clashing on the same date...

Paradoxxx
11-28-2006, 09:21 PM
It was suggested that as gatt having their tourney we could 'use that' and do something else to provide more variety for the gaming community. I hold no pride with having another org hosting this tourney, my concern is that a TG team wins it :) We could use some more Console tourneys! maybe a 3rdStrike and Tekken!

I know MG wants to get that $$
1) League
2) TG
3) GATT

What yall think? We could have a big TG lime?

Mr Shooter
11-28-2006, 09:35 PM
De lime ting sounding good,but are there going to be any girls dey?

But you will have to fill us in with de details so we can flex 2 suit,its allsounding good

Geese
11-28-2006, 10:15 PM
i never throwing a t5 tourney again, as it stands Baego is doing a good job of keeping the tekken people happy, why spoil a good scene ?

3rd strike I wouldn't mind getting some more exposure, for a fighting game that is being played the MOST today at a competitive level internationally, the scene rather quiet down here, and it have a lot of skilled 3s men who just don't wanna make the trip to wherever there's a tourney unless some serious cash passing with a small entrance fee. Sad but true

on a side note I hate tekken..well not hate thats a harsh world.. generally dislike is more like it.

MG
11-28-2006, 10:19 PM
the dates for that gatt tourney, from the 15-17. is that to facilitate all the games? or will the dota be on a single day rather than spread out over all 3?

kinda affects the guys on the team that are in the middle of exams. they would be willing to sacrifice a single day for some pwnage, but 3 days is a bit much. :(

seven
11-29-2006, 07:38 AM
so the 17th finalized?...if so then i go see if i could get a team for that...hmmm at shooters (newcomers like us?) nice man....

phoenix31tt
11-29-2006, 12:01 PM
i thought it was changed to the 10th for java tourney?... para u really need to update the tourney date

Paradoxxx
11-29-2006, 12:04 PM
3days jed thaz a bit long not to mention the expenses when it comes to having an even span that amt of time..

So fellas, hit yah boy para some info, what allyuh want? Remember the gatt tourney is for some big $$ we HAVE to win that.

heady
11-29-2006, 12:24 PM
bwdmc allyuh talking bout me all dis time....

please note i never said i was the top man in tech or said i was hard. Allyuh have ppl feel i going on d server and saying i hard.

seven
11-29-2006, 12:25 PM
i will only enter that tourney if dota is being played in one day...i eh mc like game so much to play for the whole weekend with a set of hard stones...i believe some ppl here still have a life

anyway...i doh mind playing in JAVA tourney once is one day

Plus i feel that GATT tourney go buss...das rel plenty money they dishing out there...so unless is like more than 30 teams in that shit and the mc maintenance and power they go be using...it have air condition?...nah nah that sounding too fishy

Paradoxxx
11-29-2006, 02:48 PM
I would admit the last time GATT had a tourney with such a prize it busted, RnH winning that prize unless they loose due to some technicality.

The Java Tourney is a full day even 1 single day.

Mr Shooter
11-29-2006, 05:48 PM
Hmmmmm........ de G@TT tourney really sounding fishy,but if they serious we are also willing to go and play.....more ExP. So if some one from there can confirm things we doh mind being at both,dats if de dates doh clash.:rolleyes:

So Para if these fellas come tru den a change date to de 10th is no prob with our fellas, I know de change o date ting fustratin but it have Christmas money involed here even doh we may not have a chance to win I doh mind tryin :D

@SEVEN so where allya fellas from? Its good to know we aint the only new faces that will be there.

Paradoxxx
11-29-2006, 07:56 PM
Shooter i not discouraging men from joining that gatt tourney eh, its a good way for us TG men to show off our talent and benchmark ourselves against the west men (not team west). In a tourney run by the same persons we had members buy 'tickets' for this event and the event never played off, men from grande and thing get setup and it was embarassing for TG as we supported this venture as much as we could.

To be short, don't give them your money unless this thing sure to play off you might have problems getting it back.

scaR
11-29-2006, 07:57 PM
We should find out an exact date for this GATT dota tourney and simply alternate as need be. I don't believe that $3000 will be available for the winning team either unless I hear sponsors involved. Or unless is $100 per head to enter the 3v3, lol.

Mr Shooter
11-29-2006, 08:08 PM
Well Para your tourney sure dis g@tt ting now come up and we really not hearing from de man who start de topic, so its as planned unless more info comes to lite.

@scaR - Yeah is big money dem fellas callin and I aint hear nuttin bout sponsers, as i said it looking fishy:( ........sad 2 say

@Para - Doh worry meh boi my money in my pocket till i hear more info......plus dat is a whole other fund rasing drive I have to go on so I will be waitin for more details be4 makin any sudden moves.

DaemonX
11-30-2006, 03:15 PM
The G@TT tourny will go on once we have the resources readied and enough teams to play. As of right now we really not worried about getting enough men for Tekken5, CODUO, or Halo 2. But seeing as the first place Dota price is $3k which means 1k per man and, with 750 a man for 2nd, 500 a man for third and 250 a man for fourth...Well we need as much dota teams as possible. We hoping that these huge prize money promises should atrract all you other teams out there to come to our little "Arena Replacement". Nothing is confirmed yet, but it will be very soon. As soon as were looking to make this official ill posdt everythign everyone needs to know on the G@TT site and this one....SO yeah...peace fellas, practice hard




p.s. HEADY....YOU NOOOOB, hard my ass :P

DaemonX
11-30-2006, 03:25 PM
Consider some TG gamers a bit richer :)

Seriously speaking the dota play in Trinidad sucks, you all have not really seen the hard teams and dont' believe baego with his 'go on eurobattle' shit, CLAN TDA!!!


Yeah about that, some please come to tech and hack our pc's, take off euro and replace it with gosu before i impale my own clan leader(baego). I swear i've told him about it a million times since 90% of the time ull get kicked from a game for not being FROM europe which lags dem men unnecessarily. Plus if we DO get in a game its 5-6 second delay wit framing to boot, which is like "Somebody rip my eyeballs out of my skull and stop de pain" kinda ting nah. But baego too damn stubborn, his reasoning seems to be that euro has more players and therefore more pros for us to hone out skillz against....so i say "why not have both server accessible" to no response sigh...help me. BTW its not cuz he has any bad blood against allyuh men..he couldnt care less

kaizen
11-30-2006, 03:48 PM
so if he couldnt care less why it not connected?
mmmmmm?
ah well thas a problem that you hadda face on yuh own

archvile
11-30-2006, 04:14 PM
sigh so many places to be, so many dates, and i doubt i cud make any..ah well...depressin...

And as for Clan TDA, yuh eh want nun with dem
is bnet so tha NO LAG for 1 and yuh have a level of play hopefully no leavers etc. its wort it ppl, if u a dota addict that is

Crixx_Creww
12-04-2006, 04:37 PM
*sigh*@ daemon yes

ok fellas, i now get a chance to read the last 3 pages of this thread, and it seems there is ALOT of confusion going around lol.

I pmed para asking him if its ok for me to post all the info on this tourney, but he hasnt responded yet :( and i really wanna get the info out to the masses so iam going to create a seperate thread ok?? hope i dont step on anyone's toes, this is not a hostile move by GATT in any way, shape or form, just trying to bring gaming to the masses, as does TG.

But ill say in this thread, men are worried about the prize money.

It is being provided by sponsors and not by ticket fees BUT the sponsors require a minimum amount of competitors for it to be viable to them, so its VERY important for people to register.

Dota is carded for one day, that is saturday the 16th, while cod and tekken and halo are to take place on seperate days.
COd is on friday the 15th and the halo an tekken will be on sunday .

gambit
12-06-2006, 01:30 PM
Ok...so there is only 1 team registered currently. Who do we pay to register, when can we pay them etc?

Paradoxxx
12-06-2006, 01:44 PM
arite after much debate in/out the forum, the final call to facilitate members entering the dota tourney on the 17th

DECEMBER 23rd.

Payments can be made to Vijay Ramnine/Mark Paguandas at Java or to Scar/Pweffmeister(chagunas)/Myself.

gambit
12-06-2006, 02:21 PM
Thanks. Will pass on the info if I can.

Mr Shooter
12-06-2006, 02:22 PM
Hmmmmm....... guess allya really want dat christmas money Para? Best of luck once de G@TT tourney play off well.......

I'm in de process of raising funds to enter their tourney, hopefully we'll be there.

BTW Para doh lose focus and 4get this thread still missing some fine details, which i'll be lookin forward for

Paradoxxx
12-06-2006, 02:46 PM
fuh real shooter, please PM me any further information you require and i'll update the post as such.

scaR
12-06-2006, 07:46 PM
Hope you don't mind but I cloned and created a clean thread for this tournament. The other one went too far off topic.

soldier
12-06-2006, 09:39 PM
Umm. I think I speak for everyone when I say that the 23rd is the worst day to put the tournament on.

Are you guys thinking clearly? No offence. Let me help remind you. The 23rd is two ( 2 ) days before christmas. Maybe you didn't know that christmas in on the 25th? Now you do!

That's the eve of christmas eve. People have things to do. Spend time with family, extra curricular activities and even work; just to name a few.

I demand this date be changed..

Geese
12-06-2006, 10:44 PM
I find it to be somewhat ridiculous also even though i'm not a dota player. Would it be that hard to have it early in the new year ?

MG
12-07-2006, 01:36 AM
^^ and you call yourselves true gamers lol :p

honestly, since uwi...there have been 3 types of days..weekdays, holidays and weekends. once it falls on the later 2 it's cool wit me. leave the other 'joyous days' for the kiddies. :cool:

seven
12-07-2006, 07:43 AM
lol at MG...the 23rd is the saturday before christmas...there are some men who will not be able to make that tourney....hmmmmm....i guessing the 17th changed for the GATT tourney....hmmmm....i think we in a bit of a compromise here...i have no comment or no idea of which day to put this tourney :confused:

phoenix31tt
12-07-2006, 10:08 AM
true @ 23rd being bad date... real people go be busy... even true gamers hadda be trini and go last minute shopping for christmas presents for family and friends... and what better late day than the saturday before christmas?

mojo
12-07-2006, 10:29 AM
To the ppl who dont like the date, obviously this tourney wasn't scheduled for you guys. I wish all the "anti Christmas" gamers all the best in this venture, and Merry Christmas to the rest of TG!

scaR
12-07-2006, 10:53 AM
Looking @ the GATT site, they may be rescheduling theirs.

If the 17th becomes open once more, I fully support a move back to that date.

soldier
12-07-2006, 11:19 AM
Wow mg. Didn't know we had to center the tourney date around you .. I agree with mojo as well and it seems best to have the tourney early Jan. This is of course unless GATT date changes..

Paradoxxx
12-07-2006, 04:34 PM
Lawd look at flames both here and the server, many ppl suggested that we keep the date on the 17th and let gatt salt. I really want TG to attend that tourney and claim all the prizes for dota atleast and thus the date was changed.

MG
12-07-2006, 05:07 PM
Wow mg. Didn't know we had to center the tourney date around you ..

not the brightest bulb on the x-mas tree this year eh sold, but i alredy know that :p

i said the date is good for me, not the only date i could make it. as well as most any other season..any more clarifications soldier?

ice
12-07-2006, 08:26 PM
honestly, the 30th is a better date than the 23rd.

i really was hoping itd be on the 17th, buit if not...why no on the 16th!! get it all over with in one weekend...



but please, can the TG staff jsut make a final decision, because so far im going with the tourney being on the 23rd as final, but we all know, that half the teams arent gonna be able to make that date

Mr Shooter
12-09-2006, 08:18 PM
I'm going to be honest and say that a few of my team-mates are not going to be able to make the 23rd, but I am for wat is best for all us gamers cuz it would be nice to play against some of u fellas.:eek:

My suggestions?............. put it up for a vote and maybe all of u guys who are interested can jump up (entrance fee) so Para can atleast know how many teams they have to cater for and it may also convince Para and Crew if the G@TT tourney may be worth attending:rolleyes: , makin the 16th or 17th a better day.

Personally Trinis have to stop being so last minute........ but thats another topic.
Para do wat is nececssary to make it a sucess I am backin you all the way:cool:

ice
12-10-2006, 02:09 PM
I agree with shooter.
In our case, I can say for certain that myself and at least two other team members wont be around or available after the 1st jan.

and at the risk of sounding cocky, i think a lot of ppl were looking forward to finally seeing the match between team pawn and team wow...

yea trinis are always late, but they can also scramble to get there..i say screw gatt tourney, lol

but thats jsut me, cause i just want the fun of the games, other ppl might want to beat out OUR rival organization, or like the prize money..

so basically, im slightly biased to getting this tourney asap, because i dont know when next ill be around to play in one :(

MG
12-13-2006, 10:28 AM
...i think a lot of ppl were looking forward to finally seeing the match between team pawn and team wow...



i aint think it that would be happening anytime soon nuh ice. team wow had ex and rnh men....right now rnh kinda pulled away and formed our own 5man side (sorta lol)....not likely to get that same combination of players to square off again :cool:

seven
12-13-2006, 10:45 AM
hmmmm...wonders if para go be playing in that tourney...btw fellas...so far i eh see MG and para lose a game on the server yet once they on the same side...they hard like burnt rice?

alyuh know we doh allow that on the server

they playing rel good too so ammm yea good luck cause i get meh share of cut ass from them already...like they warming up for tourney?

MG
12-13-2006, 11:26 AM
'sighs...no comment' :p

seven
12-13-2006, 11:40 AM
grrrrrrr...i know alyuh does be talking strat and thing yuh know..:mad:

Paradoxxx
12-13-2006, 01:35 PM
how the 30th sounding??
sunday ole years ftw and monday to rest
__________________________________________________ ___

I dont think I will participate in the 5v5 tourney but there is still time for me to change my mind. MG and I were fortunate to win these games with the odds against us, we on occasion get stuck with a few noobs but still manage to pull of a win with team work. I must give MG his due, he plays an excellent game and is poetic in his scrutiny encouraging you to better your game and prevent further selling. The new and improved toro?

Doh worry seven you are sure to beat us, I notice the teams getting more and more stacked eventually the 'killing spree' will end and you will be justly rewarded.

"Sigh, imba ults"

PS we doh be discussing strats, we juss go with the flow.

seven
12-13-2006, 02:09 PM
hmmm at the 30th...i eh know nah....where mc vax jed lawd...i feel he find some dougla thing and gone to live in vegas yes...man mia rel long...we does normally get some good input from him on this topic.

Das the first time my sven get beat out so bad on the server btw para..i normally play good with him...but jah at that terrorblade...sighs i tried my best...but i eh getting any range heros on the server...if u get one is one of the intels...sighs...we go keep running these games in the night yes..they does be good...das y i went in meh bed so mc late too

Paradoxxx
12-13-2006, 02:59 PM
I feel the sides going to be toro(original) soldier seven mindless and visp tonight, beat out iwmc!

seven
12-13-2006, 03:47 PM
doubt...actually was hoping spranger could join the sweat..it would be nice..

scaR
12-13-2006, 05:50 PM
The 30th is not sounding good at all, the bananas will not be able to make that date at all. I now hearing that the GATT event will be pushed to January afterall. So we're still screwed there.

I think we call it off until a later date in 2007. Right now it will be rushed and teams will not be able to make it. It will be incomplete.

Mr Shooter
12-13-2006, 06:13 PM
Well wat really going on? I now hearin dat de G@TT tourney get postponed and dere is nutinn posted on their website and even doh de 30th soundin good seems fellas have a prob wit that date.

Wayyyyyyyy.......dis becomin stressful I guess how it come we'll have to take it, once its a sucess thats all i'm countin on. I go hadda check out de G@TT tourney for more info.......stueppsssssss

archvile
12-13-2006, 07:20 PM
i would like to see a postponed date, cuz i wanna play :(

MG
12-14-2006, 11:26 AM
well from what they sayin the gatt tourney has been postponed till further notice. which means they officially screwed up the java tourney..steups :mad:

like they need non-gamers to run these gaming events. it would appear as though gamers make very poor organisers of tournies seeing that so many of them have 'buss' in the past year. :confused:

scaR
12-14-2006, 01:55 PM
well from what they sayin the gatt tourney has been postponed till further notice. which means they officially screwed up the java tourney..steups :mad:

like they need non-gamers to run these gaming events. it would appear as though gamers make very poor organisers of tournies seeing that so many of them have 'buss' in the past year. :confused:

I don't think we (TriniGamers) do too bad with our events. The 2005 DotA was a huge success. We didn't plan on having one this year since we were trying to encourage normals, however resistance is futile. The league was planned and didn't turn out too bad for a first time event with prizes for only the top ladder spot.

This year we would have worked out ok if it wasn't moved to accomodate the GATT tourney. I wouldn't have supported postponing ours if we weren't vague about the date prior to the GATT announcement. What's done is done though.. planning should begin for next year.

MG
12-14-2006, 03:13 PM
Yeah, if credit is to be given to anyone for actually getting some tournies off it would be tg/java imo. but that's 2 in the past year so far that went relatively smoothly.
all other attempts from various parties seem to underestimate the planning or appear to bite of more than they can chew. :cool:

Paradoxxx
12-14-2006, 04:38 PM
I kinda vex with the gatt thing, our tourney woulda pull off sweet this weekend if it wasn't for the gatt tourney. Rest assured, TG will be having a 5v5 tourney AND should it clash with the GATT tourney we will make arrangements to come take our prize money.

soldier
12-14-2006, 09:19 PM
What i hearin my name callin dere for? Sweat on server!? w00t. i in dat!

Umm. Jus put tourn early jan nah. that looking best..

Mr Shooter
12-14-2006, 09:21 PM
my nex post says it all

Mr Shooter
12-14-2006, 09:36 PM
Noooooooooooo....I truly believe dat dis was a small minded attempt to hold back Trinigamers productivity but u know wat i have to tell u G@TT men?.......Dey need to stay far from me............:rolleyes:

Anyhow fellas I do intend to be present at all future events hosted by Trinigamers....untill den I hope to be visitin Java fro some practice.

Para u hook me up when allya havin sweat:cool:

Fault
12-18-2006, 02:06 PM
So January then.?

DGF
12-20-2006, 01:13 AM
hmmm.... server sweat sounds like a plan... it seems it has become an ALMOST every sunday our clan is on my LAN playing with anyone willing to host a game.. lol...:D bigup to kukka, barkos, an the other hosts... We really enjoy playing agaisnt some 'harder' members of the java family and if we could make an official server sweat then we cool with that...

sol... like i said numerous times.. if i had extra space...

oh an much respect for d players we faced... mg, para, vispera, se7en an even ano... we wha a rematch though lol...

south men mus rep on online sweat!! :D (even though we didnt take part in the 3v3) :(

(lawd dem ha me in dis 'mus' talk too)
.......sigh.......

MG
12-21-2006, 06:31 PM
yup.
it's good to keep the competition going.
which i think is best done when ppl form teams and get good coordination amongst themselves. i myself tend to get pretty bored if there is not much team play involved.

problem i think some individuals are having with formation of teams is that when players start to become very much coordinated, these individuals find it a bit difficult to handle and cry imbal heroes, imbal ults, imbal aoe, etc, etc lol :p

me and para are in the process of training a couple ppl ourselves in order to have more of a team play involved in our game. i would recommend others do the same. if u know there are other players that game at the same times as u do, then try to get a lil teamplay going with them. it opens up the game to a lot more strategy and becomes more fun imo :D

otherwise ur gonne realise u have played every hero and tried almost everything there is...and now ur just doing it over and over :(

seven
12-22-2006, 08:20 AM
hmmm at training...i guess we go have some lil MGs running all over the server...unlike most NFTW members e.g vispera who only started dota a couple months ago and only got better from the amount of lix he get on server...we had no training...jus get labeled noobs :p

seven
12-28-2006, 12:01 PM
so the sweat postponed till what date now?...or MG and para still have their padawans in training?

soldier
01-02-2007, 08:26 PM
so.. we not having the tournament?

Fault
01-08-2007, 08:51 AM
Fellahs. Fellahs. The tournament. What's the date?

bill
01-14-2007, 06:25 PM
When is the torny say if it cancled or not naw.

scaR
01-16-2007, 10:29 PM
Tournament is being reworked for a date in 2007. When details become available everyone will be informed.