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killa
07-08-2005, 11:59 AM
well fellas..i guess namco game designers werent to pleased with some of the things going on in the action which we love in t5..so they have decided to make some changes...tekken5.1 iwmc
ima jus copy and paste it over from good ole tekkenzaibatsu
here are the changes
General Information

Cosmetic changes. You can now see 5.1 sported in the T5 logo. Also lifebars have different colors now.

Big changes with things in the system. You can now fully block while in tech roll state. Sucks for tech catches. But it adds more to the mid/low/throw mixup.

Ground moves do only about 70% damage as opposed to 100% and possible CH damage before.

Character Information

Nina Williams
- u/f+1 can not be used in longer juggles now, the speed of the move has been decreased.
- u/f+1 is also techable when used in juggles.
- d,d/b+3 is no longer safe
- JF spider knee with Nina is no longer safe.
- d/f+1,2 has delay on both hit and block.

Steve Fox
- d/f+2 does not launch.
- Infinites are gone.
- CH ALB 2 does not stun.
- b+1~B FLK b_f+2 is gone.
- CH 1,2,1,2, and 2,1,2 no longer launch.
- 1,2,1 and 2,1 into FLK~ALB is gone.
- Juggles after d/f+1+2 hits close are no longer possible.

Bryan Fury
- b+1 does not launch on normal hit.
+ CH WS+3 stun can not be escaped.
+/- 1+3+4 taunt and f,b+2 punch remain the same.
- f,f+2 has more delay.
- 1,2,4 has more delay.
- 1,2,1, d/f+3 catch no longer works.

Devil Jin
+ TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F hits standing opponents.
+ Devil Jin seems to be the best as of now. Not that many changes.

Feng Wei
- b+1 is now -10 on block.
- SS+4 has more delays on block.
- qcf+3_WS+3 has more delays on block.
- d/b+3 on CH no longer trips.
- d/b+1+2,1 has more delays between the two hits.

King
+ f+4 on normal hit can cause wall stun. On CH causes opponent to fall down. Free ali kick after CH push back.
+ Tombstone throw(d/b,f+2) now recovers faster and gaurantees a free ali kick when it connects.

Yoshimitsu
+ 4~3 has less delays on block.
- after f+3+4 hits, d/b+3 is no longer gauranteed.

Lei Wulong
+ f,f+2 has less delays on block.
+ f,f+4 on hit gaurantees the 3+4 followup.
- No more auto parry in TGR stance.

Ling Xiaoyu
+ From RND punch parry, damage has been increased and now juggles.
+ RND 1 makes opponent fall.

Kazuya Mishima
- After CH d/f+2 no more full EWGF launch but you can still do regular juggles.
+/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2.
+ d/b+3 has less delay on block and knocks down on CH.

Kuma/Panda
+ f+1+2 on block has less delays.
+ f,f+2 is completely safe.

Wang Jinrey
- d+4,1 has more delay on block.
- 1,1,1 is worse on block than before(doesn't push back as far).
- d/f+1+3+4 on block puts Wang at disadvantage.

Hwoarang
- d/b+4 has more delay on hit.

Marshall Law
- CH qcf+1,2,1,2 does not launch anymore.
- CH d/b+3 does not juggle anymore.
- b+1,2,1 does not launch anymore unless CH. b+1,2 is natural combo on normal hit however.
- U/F+4 is -14 on block now. No longer safe.

Craig Marduk
- d+1 does not have as much advantage on hit/block anymore.
- d+4 is -3 on hit.

Jack-5
+ u/f+1+2 = d,D/F+2 link throw escape glitch is gone. No more universal easy escape.
+ d/b+2 crushes high moves easier now.

Jin Kazama
+ d/f+3 on CH stuns and d+3+4 will full launch afterwards.
- Nothing gauranteed after 2,4 anymore.

Heihachi Mishima
- 2,2,1 does not connect like it does now.
+ f+1+2 damage increased

Asuka Kazama
+ After f+2~d cancel you can input an extra move 3+4.
- f+3 on block is even on frames.
- d/b+4 crouching status after move is performed has changed. Not as safe as it used to be.

Baek Doo San
+/- Punch Parry window is larger but you get less advantage from a successful parry.
+ CH b,b+2 causes an unescapable stun.

Christie Montiero
- d/f+1,1 has worse recovery on block. -4.
+/- b+4 knocks down and can not be tech rolled after side/back hit.
- 1:3~4 is gone.
- d/b+1+2 crouching status is gone, recovery is worse.

Julia Chang
+ Recover on standing 4 has been increased making CH 4, into f,f+1 juggles easier.
+ d/f+3 damage has increased.

Roger Jr.
- f+1,2,1,2 if the first hit is CH, the opponent is air juggled on the 4th hit. No more free followup from a stun.
+ f,f+2 on gaurd pushes back further, making it safer/harder to punish.
- d/b+3 is more punishable on block. -16.
+ d/f+1,2 is easier to connect as natural combo(no more whiffing if first hits on max distance).
- d/b,f+2 tombstone throw into ali kick is no longer gauranteed.

Lee Chaolan
+ d+3 knocks down on CH. Afterwards FC d/f+4 is gauranteed as is HMS 4 if you use d+3~HMS.

Anna Williams
- WS+1,2 and d/f+1,2 have worse recovery on hit and block.
+ WS+1,2,3 and d/f+1,2,3 knocks back on gaurd and knocks down opponent on hit.
- u/f+1,3 is more punishable on block and worse recovery on normal hit.
+ d/b+4,3 can be delayed.

Bruce Irvin
+ d/b+4 on CH gives crumple stun and juggle followup.
+ d+3,4 not counterable on hit now.
+ SS+3 knocks down on normal hit.

Paul Phoenix
+ qcf+1+2 and FC, d/f+1+2 cancels now have crouching status.


YES STEVE GET NERFED!!!
WOOOT
FINALY
what are ur views on these changes??

personally d changes to meh wang aint so harsh..seeing that i rarely use 1,1,1, anyawys

Paradoxxx
07-08-2005, 12:04 PM
VLaD hit me the info on this earlier this week.

Ways the mash up meh u/f 4 oui! no longer safe...grr

androsovic
07-08-2005, 03:20 PM
steupse...dey foak up law :( boo

Paradoxxx
07-08-2005, 05:08 PM
iz law uf-4 i refering to!
Gosh law already does get some good lix dey go nerf him

Geese
07-08-2005, 06:00 PM
no full ewgf juggles after CH df2 :( *sigh* Kaz just got even harder to use :(

Styx.
07-08-2005, 07:14 PM
The timing on that was and IS EXTREMELY difficult. I've only gotten it twice out of about 5 or six tries myself.

You get decent damage if you pick up on CH df+2 if you use 3,1 and end with

df+1,2 You can follow up with a wave dash mixup nicely from here.
df+4,4
EWGF, DEWGF if you like hard shit.

I don't mind most of the adjustments for steve except for the fact that they took away his launcher. They could've left it in and give it horrid recovery or something. All his launchers from t4 were slow and retarded which meant no real damaging juggles to speak of. That's very gay.

Bob
07-09-2005, 01:10 AM
Hwoarang got the least of it


YAY!!!!

Paradoxxx
07-09-2005, 01:31 PM
Well i reviewed the law thing again ;) I doh think thinks all that bad ;)

I hear this shit coming out in Aug for the arcade... like we hadda wait a lil longer for it on ps2.

inc0gnit0
07-09-2005, 01:55 PM
Yay xiaoyu got better kinda!.. I really need to get into this game more... but so many moves.. so many characters :'(

killa
07-09-2005, 03:42 PM
well para it is actually kind of bad...cause from most of the law players ive faced dey like 2 do that uf+4 cause dey know dey not really going 2 get punished after
but now...there will be no more of that nonesense

but no mata
u uf+4 i block den i df+1+3+4
:D
doh play frontish :D

Fault
07-11-2005, 12:08 PM
BAW!!! No more alien launcher styx. Well nerfed indeed. Nina seems to still be alright. :coolthumb:

Paradoxxx
07-11-2005, 01:32 PM
Originally posted by killa@Jul 9 2005, 02:42 PM
well para it is actually kind of bad...cause from most of the law players ive faced dey like 2 do that uf+4 cause dey know dey not really going 2 get punished after
but now...there will be no more of that nonesense

but no mata
u uf+4 i block den i df+1+3+4
:D
doh play frontish :D
Quoted post



Well im a t5 n00b, ill leave it up to allyuh more experienced players to better analyse the situation.

(no sarcasm intended)

Styx.
07-12-2005, 07:25 PM
Originally posted by Fault@Jul 11 2005, 11:08 AM
BAW!!! No more alien launcher styx. Well nerfed indeed. Nina seems to still be alright. :coolthumb:
Quoted post

I don't need it to survive. Bring it on. When T5.1 reaches down here is an entirely different story. I wonder what people will play in the meantime....

killa
07-12-2005, 09:42 PM
ent
we have real long 2 wait for it 2 reach trinidad arcades, even longer for it 2 be released for consoles :(
sigh so till den we jus have 2 continue getting pwned from steve
oh the nastyness i say :(

Paradoxxx
07-13-2005, 01:03 AM
Doesnt matter the version, im still gonna get rapped like a pretty boy in golden grove. Wang all up in meh feng, them bitches doh respect the law.

Styx.
07-13-2005, 10:46 PM
That's never a good place to have a wang. Protect your feng at all costs.

This looks pretty nasty reading it like this. It's like some twisted sex term to use infron the kids.

*dramatization*

Wife: Your Wang aint ready for my Feng.
Husb.: Yuh think you able with MY Wang? I go MASH UP dat Feng HARD.

Wife: You never could deal with a good Feng, like yuh forget what happen last time.
Husb.: We gon fix dat now!!! WANG IN YUH FENG TAIL!!!

*kid picks up on sexual advances in disguise*

*parents retire to the bedroom and lock the door for some hardcore tekken while son is confused as to where his ps2 might be*

Paradoxxx
07-13-2005, 11:44 PM
a while back we were talking about 'the techniques consoles use to update' I really wonder about pricing...

With T6 for the PS3 in dev and T 5.1 releasing soon... dont you all find they kinda releasing to much stuff all at once.. Hey i like the game but they have to figure out a better way to update games in the future..

Styx.
07-14-2005, 03:48 AM
Tekken 6 is far from being released. VERY FAR. I'd say at least a year and a half.

I believe the people of trinidad in general won't really care which version is available. Most people just play in a vacuum obliviious to what goes on in a game. That's what makes things pretty sad.

For the sake of updating, that's the price that has to be paid. No memory card patch or download off some server can make that many changes to the game. Sad but true.