killa
07-08-2005, 11:59 AM
well fellas..i guess namco game designers werent to pleased with some of the things going on in the action which we love in t5..so they have decided to make some changes...tekken5.1 iwmc
ima jus copy and paste it over from good ole tekkenzaibatsu
here are the changes
General Information
Cosmetic changes. You can now see 5.1 sported in the T5 logo. Also lifebars have different colors now.
Big changes with things in the system. You can now fully block while in tech roll state. Sucks for tech catches. But it adds more to the mid/low/throw mixup.
Ground moves do only about 70% damage as opposed to 100% and possible CH damage before.
Character Information
Nina Williams
- u/f+1 can not be used in longer juggles now, the speed of the move has been decreased.
- u/f+1 is also techable when used in juggles.
- d,d/b+3 is no longer safe
- JF spider knee with Nina is no longer safe.
- d/f+1,2 has delay on both hit and block.
Steve Fox
- d/f+2 does not launch.
- Infinites are gone.
- CH ALB 2 does not stun.
- b+1~B FLK b_f+2 is gone.
- CH 1,2,1,2, and 2,1,2 no longer launch.
- 1,2,1 and 2,1 into FLK~ALB is gone.
- Juggles after d/f+1+2 hits close are no longer possible.
Bryan Fury
- b+1 does not launch on normal hit.
+ CH WS+3 stun can not be escaped.
+/- 1+3+4 taunt and f,b+2 punch remain the same.
- f,f+2 has more delay.
- 1,2,4 has more delay.
- 1,2,1, d/f+3 catch no longer works.
Devil Jin
+ TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F hits standing opponents.
+ Devil Jin seems to be the best as of now. Not that many changes.
Feng Wei
- b+1 is now -10 on block.
- SS+4 has more delays on block.
- qcf+3_WS+3 has more delays on block.
- d/b+3 on CH no longer trips.
- d/b+1+2,1 has more delays between the two hits.
King
+ f+4 on normal hit can cause wall stun. On CH causes opponent to fall down. Free ali kick after CH push back.
+ Tombstone throw(d/b,f+2) now recovers faster and gaurantees a free ali kick when it connects.
Yoshimitsu
+ 4~3 has less delays on block.
- after f+3+4 hits, d/b+3 is no longer gauranteed.
Lei Wulong
+ f,f+2 has less delays on block.
+ f,f+4 on hit gaurantees the 3+4 followup.
- No more auto parry in TGR stance.
Ling Xiaoyu
+ From RND punch parry, damage has been increased and now juggles.
+ RND 1 makes opponent fall.
Kazuya Mishima
- After CH d/f+2 no more full EWGF launch but you can still do regular juggles.
+/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2.
+ d/b+3 has less delay on block and knocks down on CH.
Kuma/Panda
+ f+1+2 on block has less delays.
+ f,f+2 is completely safe.
Wang Jinrey
- d+4,1 has more delay on block.
- 1,1,1 is worse on block than before(doesn't push back as far).
- d/f+1+3+4 on block puts Wang at disadvantage.
Hwoarang
- d/b+4 has more delay on hit.
Marshall Law
- CH qcf+1,2,1,2 does not launch anymore.
- CH d/b+3 does not juggle anymore.
- b+1,2,1 does not launch anymore unless CH. b+1,2 is natural combo on normal hit however.
- U/F+4 is -14 on block now. No longer safe.
Craig Marduk
- d+1 does not have as much advantage on hit/block anymore.
- d+4 is -3 on hit.
Jack-5
+ u/f+1+2 = d,D/F+2 link throw escape glitch is gone. No more universal easy escape.
+ d/b+2 crushes high moves easier now.
Jin Kazama
+ d/f+3 on CH stuns and d+3+4 will full launch afterwards.
- Nothing gauranteed after 2,4 anymore.
Heihachi Mishima
- 2,2,1 does not connect like it does now.
+ f+1+2 damage increased
Asuka Kazama
+ After f+2~d cancel you can input an extra move 3+4.
- f+3 on block is even on frames.
- d/b+4 crouching status after move is performed has changed. Not as safe as it used to be.
Baek Doo San
+/- Punch Parry window is larger but you get less advantage from a successful parry.
+ CH b,b+2 causes an unescapable stun.
Christie Montiero
- d/f+1,1 has worse recovery on block. -4.
+/- b+4 knocks down and can not be tech rolled after side/back hit.
- 1:3~4 is gone.
- d/b+1+2 crouching status is gone, recovery is worse.
Julia Chang
+ Recover on standing 4 has been increased making CH 4, into f,f+1 juggles easier.
+ d/f+3 damage has increased.
Roger Jr.
- f+1,2,1,2 if the first hit is CH, the opponent is air juggled on the 4th hit. No more free followup from a stun.
+ f,f+2 on gaurd pushes back further, making it safer/harder to punish.
- d/b+3 is more punishable on block. -16.
+ d/f+1,2 is easier to connect as natural combo(no more whiffing if first hits on max distance).
- d/b,f+2 tombstone throw into ali kick is no longer gauranteed.
Lee Chaolan
+ d+3 knocks down on CH. Afterwards FC d/f+4 is gauranteed as is HMS 4 if you use d+3~HMS.
Anna Williams
- WS+1,2 and d/f+1,2 have worse recovery on hit and block.
+ WS+1,2,3 and d/f+1,2,3 knocks back on gaurd and knocks down opponent on hit.
- u/f+1,3 is more punishable on block and worse recovery on normal hit.
+ d/b+4,3 can be delayed.
Bruce Irvin
+ d/b+4 on CH gives crumple stun and juggle followup.
+ d+3,4 not counterable on hit now.
+ SS+3 knocks down on normal hit.
Paul Phoenix
+ qcf+1+2 and FC, d/f+1+2 cancels now have crouching status.
YES STEVE GET NERFED!!!
WOOOT
FINALY
what are ur views on these changes??
personally d changes to meh wang aint so harsh..seeing that i rarely use 1,1,1, anyawys
ima jus copy and paste it over from good ole tekkenzaibatsu
here are the changes
General Information
Cosmetic changes. You can now see 5.1 sported in the T5 logo. Also lifebars have different colors now.
Big changes with things in the system. You can now fully block while in tech roll state. Sucks for tech catches. But it adds more to the mid/low/throw mixup.
Ground moves do only about 70% damage as opposed to 100% and possible CH damage before.
Character Information
Nina Williams
- u/f+1 can not be used in longer juggles now, the speed of the move has been decreased.
- u/f+1 is also techable when used in juggles.
- d,d/b+3 is no longer safe
- JF spider knee with Nina is no longer safe.
- d/f+1,2 has delay on both hit and block.
Steve Fox
- d/f+2 does not launch.
- Infinites are gone.
- CH ALB 2 does not stun.
- b+1~B FLK b_f+2 is gone.
- CH 1,2,1,2, and 2,1,2 no longer launch.
- 1,2,1 and 2,1 into FLK~ALB is gone.
- Juggles after d/f+1+2 hits close are no longer possible.
Bryan Fury
- b+1 does not launch on normal hit.
+ CH WS+3 stun can not be escaped.
+/- 1+3+4 taunt and f,b+2 punch remain the same.
- f,f+2 has more delay.
- 1,2,4 has more delay.
- 1,2,1, d/f+3 catch no longer works.
Devil Jin
+ TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F hits standing opponents.
+ Devil Jin seems to be the best as of now. Not that many changes.
Feng Wei
- b+1 is now -10 on block.
- SS+4 has more delays on block.
- qcf+3_WS+3 has more delays on block.
- d/b+3 on CH no longer trips.
- d/b+1+2,1 has more delays between the two hits.
King
+ f+4 on normal hit can cause wall stun. On CH causes opponent to fall down. Free ali kick after CH push back.
+ Tombstone throw(d/b,f+2) now recovers faster and gaurantees a free ali kick when it connects.
Yoshimitsu
+ 4~3 has less delays on block.
- after f+3+4 hits, d/b+3 is no longer gauranteed.
Lei Wulong
+ f,f+2 has less delays on block.
+ f,f+4 on hit gaurantees the 3+4 followup.
- No more auto parry in TGR stance.
Ling Xiaoyu
+ From RND punch parry, damage has been increased and now juggles.
+ RND 1 makes opponent fall.
Kazuya Mishima
- After CH d/f+2 no more full EWGF launch but you can still do regular juggles.
+/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2.
+ d/b+3 has less delay on block and knocks down on CH.
Kuma/Panda
+ f+1+2 on block has less delays.
+ f,f+2 is completely safe.
Wang Jinrey
- d+4,1 has more delay on block.
- 1,1,1 is worse on block than before(doesn't push back as far).
- d/f+1+3+4 on block puts Wang at disadvantage.
Hwoarang
- d/b+4 has more delay on hit.
Marshall Law
- CH qcf+1,2,1,2 does not launch anymore.
- CH d/b+3 does not juggle anymore.
- b+1,2,1 does not launch anymore unless CH. b+1,2 is natural combo on normal hit however.
- U/F+4 is -14 on block now. No longer safe.
Craig Marduk
- d+1 does not have as much advantage on hit/block anymore.
- d+4 is -3 on hit.
Jack-5
+ u/f+1+2 = d,D/F+2 link throw escape glitch is gone. No more universal easy escape.
+ d/b+2 crushes high moves easier now.
Jin Kazama
+ d/f+3 on CH stuns and d+3+4 will full launch afterwards.
- Nothing gauranteed after 2,4 anymore.
Heihachi Mishima
- 2,2,1 does not connect like it does now.
+ f+1+2 damage increased
Asuka Kazama
+ After f+2~d cancel you can input an extra move 3+4.
- f+3 on block is even on frames.
- d/b+4 crouching status after move is performed has changed. Not as safe as it used to be.
Baek Doo San
+/- Punch Parry window is larger but you get less advantage from a successful parry.
+ CH b,b+2 causes an unescapable stun.
Christie Montiero
- d/f+1,1 has worse recovery on block. -4.
+/- b+4 knocks down and can not be tech rolled after side/back hit.
- 1:3~4 is gone.
- d/b+1+2 crouching status is gone, recovery is worse.
Julia Chang
+ Recover on standing 4 has been increased making CH 4, into f,f+1 juggles easier.
+ d/f+3 damage has increased.
Roger Jr.
- f+1,2,1,2 if the first hit is CH, the opponent is air juggled on the 4th hit. No more free followup from a stun.
+ f,f+2 on gaurd pushes back further, making it safer/harder to punish.
- d/b+3 is more punishable on block. -16.
+ d/f+1,2 is easier to connect as natural combo(no more whiffing if first hits on max distance).
- d/b,f+2 tombstone throw into ali kick is no longer gauranteed.
Lee Chaolan
+ d+3 knocks down on CH. Afterwards FC d/f+4 is gauranteed as is HMS 4 if you use d+3~HMS.
Anna Williams
- WS+1,2 and d/f+1,2 have worse recovery on hit and block.
+ WS+1,2,3 and d/f+1,2,3 knocks back on gaurd and knocks down opponent on hit.
- u/f+1,3 is more punishable on block and worse recovery on normal hit.
+ d/b+4,3 can be delayed.
Bruce Irvin
+ d/b+4 on CH gives crumple stun and juggle followup.
+ d+3,4 not counterable on hit now.
+ SS+3 knocks down on normal hit.
Paul Phoenix
+ qcf+1+2 and FC, d/f+1+2 cancels now have crouching status.
YES STEVE GET NERFED!!!
WOOOT
FINALY
what are ur views on these changes??
personally d changes to meh wang aint so harsh..seeing that i rarely use 1,1,1, anyawys