Itachi
06-24-2005, 01:23 AM
I found this interesting article/preview when i was on de net.
It was written by MICHAEL FILBY (PARALLAX) of www.jolt.co.uk .
http://assets.jolt.co.uk/picdump/_mainsite/articles/050623/qw/main2.jpg
Return to Castle Wolfenstein: Enemy Territory was an unexpected treat for the online community when it appeared a couple of years ago – and for many reasons. For a start, the multiplayer-only ‘expansion pack’ was a genuinely good game, offering class-based teamplay in a World War II setting. Secondly, it was completely free. That last fact is quite remarkable, especially since it was better than the rather miserable and ordinary game it was based on. The fact that it was a stand-alone pack meant you didn’t even have to go out and buy the original, either. After the success of RTCW:ET, developer Splash Damage has once again teamed up with id Software to make a rather surprising second instalment in the ET series.
There are several pretty major changes this time around, though. Firstly, the action has been shifted from the RTCW universe to the world of Quake. The action will be set around 200 years prior to the events of Quake 2, and will revolve around the Stroggs’ initial invasion of Earth. The two main factions will consist of the Earth Defence Force (or the EDF), and the Strogg invasion force. The main difference between the two factions, other than appearances, will be the weaponry. While the EDF will be equipped with all the futuristic Quake weaponry you’d expect, the Strogg will have weapons with an utterly alien feel to them.
The second major change is less welcome though – it’s not going to be free. If we look on the bright side though, we can take solace in the fact that this will mean Splash Damage can put far more resources into the game. After all, if you consider the excellent job they did on RTCW:ET as a free release, the stage is set for ET:QW to blow it out of the water.
Although we’ve heard whispers of a single player mode, the main focus will again be on the multiplayer component. Each mission will be objective based, and will offer a number of character classes for you to select. Although precise details of the classes on offer have yet to be released, expect the standard mix of assault, heavy assault, infiltration, scout, medic etc. Interestingly, you’ll be given a specific objective for each level depending on what class you pick. In addition to this, we can also look forward to the return of the awards system, but this time it’ll be souped up. An online ranking system is promised that will reward you for not only your proficiency at killing, but the use of your class-specific skills too. Although, again, no precise details of how this will be achieved have yet been made known, we would certainly welcome the opportunity to be rewarded for fulfilling otherwise thankless support tasks.
Another promising new addition is the presence of vehicles to make traversing the predominantly outdoor levels more palatable. Like the magnificent UT2K4, the vehicles will each have a unique feel to them, but will also fall apart appropriately when battered by bad driving or shot at. From the buggy-like Badger to the hulking Goliath walker units, the 40+ vehicles will each have their strengths and weaknesses, and react differently to the environments on offer. For example, tanks will be great off-road, but will be outmanoeuvred by quad bikes on paths.
Speaking of the environments, they’re looking pretty tasty. The team are using a new graphical technique to make the landscapes look both lush and varied. Things like multiple light sourcing will be making the night-time missions more challenging than you would expect, and you’ll even have the option to destroy many of the lamp-posts and so on like in Splinter Cell, although the moon will obviously be ever-present to ensure things don’t get too dark. Marry this all up to the Doom 3 engine that’s powering the whole shebang, and the result is something that’s actually looking far more pleasing to the eye than the forthcoming Quake 4.
Other features on offer include a built-in voice communications system, and the ability to give vehicles special attributes depending on your class, like in Battlefield 2. For example, a medic in a vehicle would grant a healing bonus, while a heavy assault class would grant attack bonuses. Get a few team members of different classes into a vehicle, and you’ll have a veritable powerhouse. Of course, you’ll also all die if the vehicle blows up, but you can’t have it all…
Enemy Territory: Quake Wars is looking extremely promising, but it has a lot of competition. Not only is Battlefield 2 upon us, but it’ll also have been joined by the amazing looking Unreal Tournament 2007 by the time it’s out next year. Needless to say, it’ll have to do something fairly special to compete with such big-hitters, not to mention the ever-present likes of Counter-Strike and the forthcoming Day of Defeat: Source. Early indications point to the objective and class-based play, abundance of vehicles and use of deployable structures and bonus-granting base buildings adding up to a great online shooter. Frankly, we’re looking forward to this more than Quake 4.
Pics :
http://assets.jolt.co.uk/picdump/_mainsite/articles/050623/qw/03_s.jpg
http://assets.jolt.co.uk/picdump/_mainsite/articles/050623/qw/02_s.jpg
http://assets.jolt.co.uk/picdump/_mainsite/articles/050623/qw/01_s.jpg
Original Article : http://www.jolt.co.uk/index.php?articleid=4146
It was written by MICHAEL FILBY (PARALLAX) of www.jolt.co.uk .
http://assets.jolt.co.uk/picdump/_mainsite/articles/050623/qw/main2.jpg
Return to Castle Wolfenstein: Enemy Territory was an unexpected treat for the online community when it appeared a couple of years ago – and for many reasons. For a start, the multiplayer-only ‘expansion pack’ was a genuinely good game, offering class-based teamplay in a World War II setting. Secondly, it was completely free. That last fact is quite remarkable, especially since it was better than the rather miserable and ordinary game it was based on. The fact that it was a stand-alone pack meant you didn’t even have to go out and buy the original, either. After the success of RTCW:ET, developer Splash Damage has once again teamed up with id Software to make a rather surprising second instalment in the ET series.
There are several pretty major changes this time around, though. Firstly, the action has been shifted from the RTCW universe to the world of Quake. The action will be set around 200 years prior to the events of Quake 2, and will revolve around the Stroggs’ initial invasion of Earth. The two main factions will consist of the Earth Defence Force (or the EDF), and the Strogg invasion force. The main difference between the two factions, other than appearances, will be the weaponry. While the EDF will be equipped with all the futuristic Quake weaponry you’d expect, the Strogg will have weapons with an utterly alien feel to them.
The second major change is less welcome though – it’s not going to be free. If we look on the bright side though, we can take solace in the fact that this will mean Splash Damage can put far more resources into the game. After all, if you consider the excellent job they did on RTCW:ET as a free release, the stage is set for ET:QW to blow it out of the water.
Although we’ve heard whispers of a single player mode, the main focus will again be on the multiplayer component. Each mission will be objective based, and will offer a number of character classes for you to select. Although precise details of the classes on offer have yet to be released, expect the standard mix of assault, heavy assault, infiltration, scout, medic etc. Interestingly, you’ll be given a specific objective for each level depending on what class you pick. In addition to this, we can also look forward to the return of the awards system, but this time it’ll be souped up. An online ranking system is promised that will reward you for not only your proficiency at killing, but the use of your class-specific skills too. Although, again, no precise details of how this will be achieved have yet been made known, we would certainly welcome the opportunity to be rewarded for fulfilling otherwise thankless support tasks.
Another promising new addition is the presence of vehicles to make traversing the predominantly outdoor levels more palatable. Like the magnificent UT2K4, the vehicles will each have a unique feel to them, but will also fall apart appropriately when battered by bad driving or shot at. From the buggy-like Badger to the hulking Goliath walker units, the 40+ vehicles will each have their strengths and weaknesses, and react differently to the environments on offer. For example, tanks will be great off-road, but will be outmanoeuvred by quad bikes on paths.
Speaking of the environments, they’re looking pretty tasty. The team are using a new graphical technique to make the landscapes look both lush and varied. Things like multiple light sourcing will be making the night-time missions more challenging than you would expect, and you’ll even have the option to destroy many of the lamp-posts and so on like in Splinter Cell, although the moon will obviously be ever-present to ensure things don’t get too dark. Marry this all up to the Doom 3 engine that’s powering the whole shebang, and the result is something that’s actually looking far more pleasing to the eye than the forthcoming Quake 4.
Other features on offer include a built-in voice communications system, and the ability to give vehicles special attributes depending on your class, like in Battlefield 2. For example, a medic in a vehicle would grant a healing bonus, while a heavy assault class would grant attack bonuses. Get a few team members of different classes into a vehicle, and you’ll have a veritable powerhouse. Of course, you’ll also all die if the vehicle blows up, but you can’t have it all…
Enemy Territory: Quake Wars is looking extremely promising, but it has a lot of competition. Not only is Battlefield 2 upon us, but it’ll also have been joined by the amazing looking Unreal Tournament 2007 by the time it’s out next year. Needless to say, it’ll have to do something fairly special to compete with such big-hitters, not to mention the ever-present likes of Counter-Strike and the forthcoming Day of Defeat: Source. Early indications point to the objective and class-based play, abundance of vehicles and use of deployable structures and bonus-granting base buildings adding up to a great online shooter. Frankly, we’re looking forward to this more than Quake 4.
Pics :
http://assets.jolt.co.uk/picdump/_mainsite/articles/050623/qw/03_s.jpg
http://assets.jolt.co.uk/picdump/_mainsite/articles/050623/qw/02_s.jpg
http://assets.jolt.co.uk/picdump/_mainsite/articles/050623/qw/01_s.jpg
Original Article : http://www.jolt.co.uk/index.php?articleid=4146