Star Fox Zero Delayed To 2016

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Star Fox Zero has been delayed to 2016, this comes after a last minute decision by Nintendo’s Shigeru Miyamoto. Originally slated for a November 20th release, Star Fox Zero was one of the few first party games for the Wii U this upcoming holiday season. Miyamoto released a message via Facebook, explaining why the game was being delayed to Q1 2016.

I made a big decision last week.

We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.

To the people looking forward to the launch of the game this holiday season, I am very sorry.

Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.

– Shigeru Miyamoto

Due to this development Nintendo’s holiday lineup of games is looking a bit weaker, as the Legend of Zelda for Wii U also missed its 2015 release date, pushing the title back to 2016.  This leaves Animal Crossing: Amiibo Festival and Yoshi’s Woolly World as the only remaining first party games due for release in North America this year.  Hopefully Mario Maker can keep players interested until the new release date is announced.

 

 

 

Source :

Eurogamer

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