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    Home»Features»Weekly Roundups»TRINIGAMERS GW2 REPORT: THE APRIL 15TH EXPANSION/PATCH IS HERE
    Weekly Roundups

    TRINIGAMERS GW2 REPORT: THE APRIL 15TH EXPANSION/PATCH IS HERE

    Forsaken EmperorBy Forsaken EmperorApril 13, 2014Updated:July 31, 2015No Comments3 Mins Read
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    The April 2014 Feature Pack is ALMOST here! With changes that affect the world of Tyria and game balances.

    In previous Guild Wars 2 articles we covered these topics:

    Traits Unleashed: Forty New Traits and More!
    Runes, Sigils, and Balance Updates
    Learn About Critical Damage Changes
    Introducing the Wardrobe System
    Dyes in the New Account Wardrobe
    Social Play Improvements
    Account-Bound WXP, Legendaries, and Ascended Gear
    Say Goodbye to Armor Repair Costs and Hello to Free Trait Resets
    PvP Reward Tracks and Gear Unification
    The final announcements that were made about the April 15 patch was the introduction of a megaserver. That’s right, a MEGASERVER
    Introducing the Megaserver System – Before in Guild Wars 2, each home server (Blackgate, Fort Aspenwood, Henge of Deravi etc) would have their own seperate map and you can only see players from your home server on the map. Now instead of only seeing from your home server, they are reducing the number of maps so that more players will be together.
    E.g. Iron Marches. Instead of there being over 15 different versions of the map Iron Marches, there will be 1version that will host players from ALL of the servers. This way on the less active maps, there will be more people
    The Megaserver System: World Bosses and Events – All World Bosses (Megadestroyer, Jungle Wurm, Shadow Behemot etc.) will be on a specific timer! It won’t vary from server to server
    The Megaserver System: Guilds and the Future – If a guild exists on different home worlds, then it would exists as a seperate guild and guild members won’t truly be able to play with each other. Now all guild members regardless of home server will be connected.
    There have also been several live streams being done by the Arenanet’s team that has been explaining even more changes. The hard-working crew at Dulfy.net compiled all of the information during the different live streams and put it in an article (DULFY ARTICLE)
    One of the most interesting pieces of information that was released was that there will be a new ‘Team Deathmatch’ mode for PvP
    Map Preview
    No capture points, pure team deathmatch. Custom arena map only.
    Kept it small so you don’t have to look for your opponents.
    Pillars you can use to LoS
    Broken down temple map theme with a lot of vibrant colors and flowers. One side is blue themed, the other side is more red themed so you always know where you are.
    Map  has two concentric rings – inner rings and upper outer ring.
    Two traditional bases
    Support up to 5v5
    A lot of places where you can do a “cutback” and get behind your opponent if you are getting chased.
    There are ALOT of changes coming in this patch. I am personally excited to see how it unfolds. And of course good luck to each server in the WvW Spring Tournament!
    As always, feel free to join the Guild Wars 2 Trinidad and Tobago group to connect with the local players .
    Looking forward to seeing you in game,
    Angry Fig
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    Next Article GUILD WARS 2 COMING TO CHINA ON MAY 15 AT 10:18 A.M.
    Forsaken Emperor
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    I started competitive gaming while i lived in the UK and was a representative for a British xbox 360 clan in black ops, i moved back to Trinidad and joined the Playstation family representing a clan in battlefield 4 on both the ps3 and ps4. I am unbiased to console wars and play on all forms of consoles or PC. I really just love games.

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