World vs World Leage Season 2 is upon us! Also… Free Transfers!
Last year, all of the servers were locked into weekly battles during World vs World Season 1: Dawn of the Season. Every week people logged in to go to World vs World put in many hours commanding, taking orders, building siege and invading other servers territories. Now World vs World Season 2 is here, but the name has changed and also the structure. It is now being called WvW Spring Tournament 2014. Arenanet offered an explanation as to how the Spring Tournament will operate.
‘First, I wanted to explain in a little more detail the tournament structure we will be using. A Swiss-style tournament attempts to match up competitors that have done well against other competitors that have done well.
The initial round of the tournament will match the worlds in each league according to their world rating. After that round has ended, worlds will be matched up according to how many points they have in the tournament. This will continue after each round, which means that the matchups are not predetermined but are dependent upon the results of the previous matchups. If two teams have the same number of points, the team with the higher world rating will be considered the higher seed for the purposes of the matchup. Matchups will continue to match worlds that are close to each other in performance, rather than following a predetermined schedule – which will make for much more exciting and competitive matches.’
Another thing to look out for is a BIG PATCH in April. With the Living Story Season 1 being over by bringing about the death of Scarlet Briar, Arenanet has been working on improving different aspects of the game mechanics. Every day until April 15th, 2014 Arenanet will be releasing bits of information about what can be expected from the April patch. So far they’ve talked about changes in:
Learning about Critical Damage changes – Introduction of ferocity a brand new stat
As always we have Wooden Potatoes (Guild Wars veteran and the unofficial ‘historian’ of the series) giving his insight on the changes being made towards the big patch
Here are some previews of different traits for each class
Guardian: Force of Will
With the current traits available to the guardian, their Honor line has multiple support traits that heavily assist allies but have less individual benefit for the guardian. With this patch, guardians will have the option to unlock Force of Will, a trait that grants three hundred extra vitality when slotted (which amounts to three thousand health at level 80 from this trait alone). The result is a guardian that is much more durable when facing conditions and physical attacks.
Necromancer: Unholy Sanctuary
In addition to a bit of a trait line rework, the necromancer’s Death Magic will be gaining the ability to heal your health pool while Death Shroud is active. Unholy Sanctuary allows you to turtle in your Death Shroud and slowly heal yourself, granting you additional survivability in situations that might otherwise spell certain death. The healing rate of Unholy Sanctuary is the same as the regeneration boon and will be affected by healing power.